Gold Community Okay -- Your Turn
    > Return to the Temple of Elemental Evil
        > Winter Campaign Moat house Change
New Topic    Add Reply

<< Prev Topic | Next Topic >>
Author Comment
Vampus Souldrainer
Kalkydrite
(10/24/03 10:27 am)
Reply
Winter Campaign Moat house Change
When I first read the adventure, page 7 kind of inspired me. So, now that it comes time for me to set this adventure up for my PC's, I thought of a change that would really liven things up. Since 90% of the campaigns I play in tend to take place in the summer, I'm thinking of having my PC's arrive at the moat house in the dead of winter. Below are my ideas concerning this change.

Average Temp: 20 Fahrenheit
General Changes:
Use the guidelines on page 7 to create storms and hazards
Winter seasonal items in towns like Rastor and Hommlet will be double priced due to high demands.
All water that is not at least 5’ below the ground will be frozen.

Moat House Guidelines:
*The frog in area 1 is dead, frozen to death in the extreme cold, though its corpse is still there, frozen.
*In describing area 5, the brown smear is actually still quite red, preserved between two layers of ice.
*Water is frozen over in the Moat house.
*Beneath the thick ice and snow about, it’s hard to see, but, Big “U” will be “hiding” under the ice in front of the moat house. To all who see him, he will look like a dead young blue dragon, perhaps frozen to death in the cold.
*Big “U” is actually a Juvenile white dragon that attacks the PC’s as soon as they let their guard down. More than likely, as they finish the fight in area 12, Big “U” will come crashing through a wall fists first in order to gain elements of surprise and horror.
*The door that descends from area 13 into area 18 is frozen over with ice about 1 foot thick. Big “U” has created this barrier of ice with his dragon’s breath, and intends to let the priests freeze to death before devouring them at his leisure

Moat House Dungeon Guidelines:
*edited to reflect Cordo's advice*
Below ground, the temperatures need not be adjusted. The water that falls onto the obelisk will be slowed to a very slight trickle, in order to reflect frozen water in the upper layers of earth. Where the stream meets the obelisk, and in the five feet surrounding the point of impact, there is a 1" thick layer of ice, with a very light covering of water. Anyone stepping on the ice must make a balance check (DC 15), or fall down. If the character is within 5 feet of the edge, that character falls down into the pit. Characters may make a single reflex save (DC30*) to somehow grasp the extremely slick surface! Climbing up the icy surface is impossible, though characters who manage to grasp the edge of the surface instead of plumeting may be pulled onto the surface with a successful Str check (if you are pulling another character up), or climb check (to pull yourself up) the DC on either of these is 10, 15 if the character is large. Making a Str check to pull someone else up also requires a balance check. Characters who have the right tools may forego the balance check situation entirely. Characters who are on the ice are not considered to be touching the Obelisk itself.

* Note that I'm playing in AU, so hero points might make this saving throw possible or even likely.


I strive to improve my living conditions by hoarding gold, food, and sometimes keys and potions. I love adventure, fighting, and particularly winning - especially when there's a prize at stake. I occasionally get lost inside buildings and can't find the exit. I need food badly.
What type of video game character are you?

Edited by: Vampus Souldrainer at: 10/25/03 12:23 pm
Cordo Crowfoot
Cherub
(10/25/03 4:35 am)
Reply
Re: Winter Campaign Moat house Change
Sounds pretty cool. The only one I would caution you on is the last point, 1) because adding 10 to the DC is a incredibly massive shift, 2) outside temperatures often have very little impact on underground temperatures, 3) the obelisk room may be colder than the outside anyway, and just because the outside is colder doesn't mean the obelisk's magic has to 'stack' and make it even colder.

Another point of impact might be that the stream flowing down and over the obelisk might be reduced to a trickle or not flow at all. Since it is frozen over at the surface, that will impact the flow underground as well. There might be some ice on top of the obelisk that forces a balance check... but that could be potentially nasty as well.

Vampus Souldrainer
Kalkydrite
(10/25/03 11:58 am)
Reply
Re: Winter Campaign Moat house Change
Those are some really good points! I'll adjust to reflect your good advice. Thanks.


I strive to improve my living conditions by hoarding gold, food, and sometimes keys and potions. I love adventure, fighting, and particularly winning - especially when there's a prize at stake. I occasionally get lost inside buildings and can't find the exit. I need food badly.
What type of video game character are you?

<< Prev Topic | Next Topic >>

Add Reply

Email This To a Friend Email This To a Friend
Topic Control Image Topic Commands
Click to receive email notification of replies Click to receive email notification of replies
Click to stop receiving email notification of replies Click to stop receiving email notification of replies
jump to:

- Okay -- Your Turn - Return to the Temple of Elemental Evil - Home -



Powered By ezboard® Ver. 7.32
Copyright ©1999-2005 ezboard, Inc.