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shilsen
Tolling Bell Cultist
(1/20/04 3:08 am)
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And two lost entries in synopsis form
Entry 28 (Tink):

No entry - Liz wrote this one but lost it while emailing it to us (still bad girl!).

Very quick summary (I can't recall much, since I'm writing this 4 months later): Eran persuaded Tink that he wasn't evil. The others investigated the lower levels of the Inner Fane, finding some books and a Talisman of Pure Good. While they were trying to work out how to use the Torbilion, a small girl used it and travelled through from the other side. After some quick and clever interrogation, she turned out to be called Pathogen (again, don't ask!), supposedly one of the First's daughters. She revealed that she had come from where the old Temple near Hommlet was being cleared up. After some discussion, the PCs grabbed her and jumped through the Torbilion portal (which promptly killed her, since her travel device wasn't set properly). The party left her corpse, the prisoners and Halga in Verbobonc, gave as much information as possible to the Wayfarers, and travelled (using the Torbilion) to the old Temple. Spending the night outside, they entered the underground chambers through a well. Travelling through the newly excavated sections, they came upon a large group of ogres guarding it, and dispatched them quickly with no major alarms except for Tink, whose little world was rocked by the ogres' leader (frenzied berserker). She survived. As the PCs healed themselves, they heard voices sounding the alarm above, coming from a staircase at the end of the tunnel.

Entry 29 (Zane):

No entry - James never got around to writing it.

Summary - This one was almost all combat. Tink's clairvoyance wand revealed that the chamber above contained a huge earth elemental and a stone giant. Zane dimension doored himself next to the giant (with Ripple in tow) and began to beat up on it. The others took the more normal route and joined the fight. Joshua got picked up and hurled against a wall by the elemental, but the party dropped the giant and made the elemental flee. Meanwhile, a group of about ten ogres tried to join the fight, but were headed off by Zane, who singlehandedly held a doorway against them, killing over half a dozen before the others joined him. Behind the ogres were about eight more stone giants, and one half-fiendish one (called Dean, the party later discovered). Despite Dean's magical bolstering, the party slew all the giants but one, Dean being eviscerated in a single round by the Savage Sword of Tink (TM). Interrogation of the giant, a couple surviving ogres and a large number of captive hobgoblins, revealed that the priests had excavated another two areas related to the Elemental Princes (Earth, I think). The captives were freed, admonished to leave the area, and fled - other than the giant who stupidly attacked while the party was discussing whether to free or kill them (which he was). Moving on, the party found some tunnels (which Zane investigated and found nothing) and a set of stairs leading down. An ogre was driving some more hobgoblins up it, and he met his demise via a flying Ripple. These captives fled too, and the party headed down the stairs, to be attacked and (most of them) seized by a number of tentacles emerging from behind some rocks piled against a wall.

Edited by: shilsen at: 1/20/04 3:09 am
shilsen
Tolling Bell Cultist
(1/26/04 4:09 am)
Reply
More trouble in the Temple
Entry 30 (Eranilor):

The strange creatures (ropers, I believe they're called, if I correctly recall some of the pictures at the university of Enstaad) were quickly disposed of, without having managed to actually wound any of the party. One of them drained Ripple of some of his considerable dwarven strength (for which it was swiftly repaid by being sliced in two), but Joshua remedied the problem with a spell. I’d heard something loud approaching, so while Ripple was being healed Zane zoomed off (and yes, I do mean zoomed - that boy gives speed a whole new meaning) to check around the corner of a junction ahead of us, and rushed back equally quickly to say, “Big iron statues approaching from either side.” We figured they’d be golems, and sure enough they were, although a fair bit bigger (18 ft. or so) than any I‘ve ever seen (okay, admittedly just one, but still…!). Not that size mattered in this case either, since they seemed just as vulnerable to my arrows as the stone one in the dwarven temple, and with both Ripple and Joshua hacking away at them, they went down very fast. Both of our resident priests seemed to be understandably excited about being able to fly, moving at about thrice their normal speed and zooming into the golems even faster than Zane (who stood there in seeming puzzlement and actually didn’t even take part in the fight), ignoring their blows and smacking them gleefully.

Meanwhile Tink (also flying) discovered that there was a large room to each side of the landing, and some distance ahead we could see a forbidding wall of blackness like the ones we’d seen so often before. I could hear a consistent rhythmic drumming sound coming from beyond the darkness, and though we agreed that no drumming in an evil temple can be good news, we decided to cover our retreat before we investigated it. Zane checked out the room to one side while we headed into the other, and returned to say he’d found another smaller one leading off it. We’d found a couple of doors and hallways leaving the room we were in, so we decided to continue through them. The fight with the golems had made as much noise as a dwarven god falling down a flight of stairs (you know - “Clangeddin! Clangeddin! Clangeddin!”), so we were expecting trouble momentarily, but nobody had appeared yet. The next room contained a number of beds and trunks containing some valuable and/or magical items, but more importantly, also had some documents which gave us some information regarding events at the temple. It seems that the priests had excavated a number of the elemental nodes (as they called them) and called forth at least one elemental ‘prince’(Imix) and possibly another. He’d apparently been freed by the Champion called Lareth, who’d been transformed in some way after the act. Barbecued, if we were lucky enough, but I doubt that’s the case. There was also a book which Joshua claimed was “very evil”, so we deposited it in a sack and thence into the portable hole without touching it.

We continued onwards, finding a room with two of the strange fishlike humanoids called Skum (which we’d seen - and fought - in and near the Water Temple) in a large glass container. Ripple, presumably disappointed at being reduced to walking again, promptly broke the glass and the creatures vainly attacked him, to be quickly dispatched. Another room held two ogres guarding a group of hobgoblins excavating a collapsed room, whom Ripple again quickly bashed over the head (the ogres, that is). The hobgoblins were extremely relieved to be freed, and one of them told us a little about the temple, even drawing us a map (yes, a hobgoblin artist!). He mentioned that the room with the 5 beds was occupied by a number of priests, so obviously they are around somewhere, and also spoke of a strange fish-like creature which could float through the corridors (the aboleth called the Second, I assume), the beholder, the mage called Falrinth and an assassin called Smigdal. Sounds like a lot of people who’d be dying to make our acquaintance. Popularity can be a drag (and sometimes being in drag can lead to popularity, but that’s another story).

After the grateful hobs fled, we continued onwards to find a larger living/dining area, with a kitchen nearby and a couple of human slaves. The female of which Ripple knocked onto her backside, presumably unintentionally or perhaps because she wasn’t hairy enough for his tastes. No harm done, however, though we did have to gag and tie them up. They were too scared to flee on their own, and terrified that they’d be punished for speaking to us, so we had to make it seem like they’d tried to resist us. Having seen almost all of this area, we returned to the landing while Zane ran ahead (well, trotted - but he jogs faster than I can run) to check out the area he’d seen before. He came back to say that it seemed deserted, so we turned our attention to the darkness. Moving up to it, we noticed that the drumming had got faster in tempo. Tink’s clairvoyance wand only revealed darkness 50 ft within, so Ripple resorted to a true seeing spell. He immediately told us that there was an altar within with a priest behind it and someone lying atop it, as well as an ogre drumming nearby. Ripple hurriedly cast a silence spell, which made the drumming sound stop, so that we could clearly hear a female voice chanting within. Tink promptly cast another fly spell on him, while Joshua began to cast his own true seeing spell. Good thing these guys have learned to state what spell they’re using as they do, so that now us magically-disadvantaged people have some idea what they’re trying.

Ripple flew into the darkness, followed by Zane (who - as far as I knew - couldn’t see into the darkness any more than me), but not by Joshua. The latter’s spell had apparently been cast but was not aiding him with the darkness at all. While he muttered angrily to himself, I heard the sound of Ripple’s flight cut off (presumably since he entered the silenced area) and the chanting then cut off for a split second, presumably by his arrival, and then resume again. At the same time, I heard voices approaching from far down the hall, beyond the turn in the stairs. Knowing that whoever it was would see the dead ropers and realize something was rotten in the state of chaotic-evil-insane-deity-worshipping (catchy, ain’t it?), I whispered what I’d heard to Tink and Joshua, and hurried in that direction with bow ready. The voices as I got to the bottom of the steps. The short and the fat joined me soon, flying as usual (how come I’m the only person in this bunch who walks?). Since they were floating near the ceiling at this point, both of them apparently saw someone heading towards us (I was too far down to see).

Joshua zoomed forward, while Tink pulled out another wand and leveled it. She muttered a word and a black bolt of energy shot forward, just as a thick voice started spellcasting ahead. She must have hit the target, since the spellcasting was interrupted by the same voice cursing in orcish. Something about people whose parents have sex with elves and donkeys, I think. Joshua too was obviously into the fray, since I heard his morningstar thump into someone. I hurried up the stairs, to find a half-orc in the black clothes of the Doomdreamers some distance ahead of me, and beyond them Joshua hovering over an older human in wizardly robes. Just as I was thinking that my companions had things well under control, the wizard (as he turned out - unfortunately - to be) stepped back and leveled a finger at Joshua while muttering an incantation. My fingers were already releasing the bowstring, but I was too late. Joshua gave a gasp and collapsed, clanking onto the floor like a sack of pota…er, chainmail. The wizard had a moment to smile and spit in our erstwhile companion’s direction before my first arrow hit him, hurling him back into the wall. The second sent him to his knees, and as he tried to gasp either a curse or another spell, another took him in the throat. Revenge is not always a dish best served cold. The half-orc seemed to consider attacking, but I whirled to send another arrow into his chest. I’m sure I got him in the lungs, and as he staggered backwards I thought he was going down too, but he managed to stay on his feet and lurched around the corner.

When I got to Joshua, closely followed by Tink, it was quickly obvious that he was dead. Especially since I’ve already seen him that way once before. Hopefully we’ll have a crack at bringing him back, since without him to handle the heavy spell casting (why didn’t the idiot do that instead of using his weapon on the wizard, I wonder?) and strengthening us and enchanting our weapons we are - as they say - up excreta river without a propulsion device. Tink seemed to be near shock at Joshua‘s death, which is a little surprising considering that she’s seen a very large number of creatures die around her (and had a hand in not a few of the deaths). Guess it’s not easy to be as blasé about one of our “own” biting the dust. As I’d been moving up to the body I heard Zane yell to us, and he joined us moments later, carrying a female corpse. He explained quickly that it was complete darkness within, but he’d found the steps and the altar (which he said tried to suck out his soul - fits perfectly with the décor here!) as well as this corpse. Considering the nice morningstar impression in the forehead, it was fairly obvious who’d done it. While listening to Zane I heard dwarves cursing and the sound of a weapon hitting rock within the darkness now far behind us, so it seemed that Ripple was having fun (or maybe not that much) with the altar.

I snapped, “Get the bodies into the portable hole” to Tink and headed for the stairs leading up. In passing, I noticed that the female corpse had a half-eaten human heart (yes, I know what they look like; why’d you ask?) in her hand. Must have been a great date in her day. I could hear the half-orc gasping for help to someone near the top of the steps, but that was quickly followed by a gurgle and his corpse came rolling down the stairs as I got to the bottom. At the same time I heard a voice in the darkness behind us and Ripple replying, but they were too far away to pick up details. Looks like we’ve got trouble coming from both sides now. Ah well, when you’ve got to go…

shilsen
Tolling Bell Cultist
(1/30/04 4:16 am)
Reply
Throwing trees, raising fat men, and a fungi goddess
Entry 31 (Eranilor):

Eranilor - Elf Rgr6/Rog7/Deepwood Sniper2
Joshua - Human Clr13 (St. Cuthbert)
Ripple - Dwarf Clr7/Warpriest8 (Moradin)
Tink - Kender Ftr2/Rog12
Zane - Human Mnk15


Behind the tumbling corpse came a male human, quite foppishly dressed, with an extended (and bloodied - presumably from the half-orc) rapier. His face resembled that of one of those statues we'd seen, so he was presumably the Cordwellyn that Eldon, Halga and a couple of other people had mentioned to us (and who was described as a potential Champion of the Temple). I snapped off a shot, but missed by a long way. Cordwellyn swaggered down the steps, struck what he presumably thought was a flamboyant pose and gestured threateningly at me with his weapon (looked more constipated than anything else, IMNSHO). At the same time, I heard the soft "swish" of someone invisible moving through the air above me (presumably Tink), and Zane rushed past me at his usual breakneck speed to strike at Cordwellyn, who languidly - but incredibly quickly and effectively - parried his blow. I swigged a potion and took to the air too, maneuvering above the two, just as the fop slashed back quite effectively at Zane, penetrating his defenses quite easily and leaving him bloodied. Simultaneously, I heard Ripple bellow from far behind us - "Holy @#%$! Help! There's a giant @#%$ eyeball here!". And after a split second pause, "I've got it cornered!" I couldn't help grinning at our companion's bluster even as I realised that he had almost certainly run across that beholder (Kex?) we had been warned about. Zane had stumbled back under the onslaught, and probably figuring he was outmatched he turned and raced back down the corridor towards Ripple, taking a wicked cut across the shoulders in the process. With him out of the way, I snapped off a perfect shot at Cordwellyn - which he just as perfectly snapped out of the air with his rapier! Figuring this guy wasn't worth going after alone, and unsure where Tink was, I hit him with a tree.

Well, to be precise, I flipped one of those tokens down at his feet, and even though he dodged aside, it erupted into a tree right beside him, blocking much of the area with trunk, branches and foliage, as well as bringing down part of the roof. A very soft "yipe" some distance from me sounded like Tink, so I yelled, "Tink! Get back down the corridor!" and flew down there. A slight sound revealed Tink doing the same near me. I passed the body of the heart-eating woman on the way, but Joshua's and the wizard's were gone, so I presumed Tink had them in the portable hole. Getting to the stairs, I stopped and hovered above them. As I got there, Cordwellyn stepped around the corner at the far (now very arboreal) end of the corridor. I waited for him to get closer, but Tink appeared next to me as she triggered a wand, hitting him with a bolt of enervation which sent him retreating back around the corner. Zane, meanwhile, had disappeared soundlessly into the darkness again (though constant swearing from the same area revealed Ripple was still alive). Muttering a quick, "Thanks! Keep an eye on that end!" to Tink, I flew down near the darkness and concentrated on the sounds coming from within. Besides Ripple's clanking and the swishing of Zane's robes, I could hear a soft roaring sound some distance in the air. Figuring that was where the beholder was, I fired a volley into the darkness, and was gratified to hear a pair of the arrows sink into flesh, and the roaring be replaced by a yell of pain. Immediately afterwards, Ripple yelled, "Hah! I can fly again!", and I heard his morningstar impact what I assumed was the creature. This was instantly followed by a stupendous clank and a dwarven oath which revealed that Ripple had landed on the ground. Luckily the wounded creature was breathing heavily, so it was much easier to calculate its position, and my next set of arrows did the trick (or so Ripple's yell indicated). Guess sometimes what you can't see can hurt you, or at least you can hurt what you can't see. Since we had disposed of the immediate threat, I yelled to the rest of them to join me since we were leaving, and Zane emerged from the darkness while Tink flew down to rejoin me. Ripple, strangely, replied from the darkness that he had destroyed an altar within (Brandon would have been proud) and was going off investigate some pulsing lights nearby. What is it with everyone I travel with and an inability to function as a group? Gah! I disgustedly replied that we were all using our amulets and returning to the Torbilion, and that he should join us there. And so we did.

Luckily Ripple wasn't nuts enough to continue on his own, since he reappeared in the room in the Inner Fane as we did. As I'd expected, there was a welcoming committee for us, consisting of seven armed and armored ogres, as well as the weird looking stone golem. So we quickly dispatched them (the golem for the fourth or fifth time - I've lost count). After that, the primary order of business was to bring our dear deceased fat man back to the land of the living, which Ripple did with my scroll. Unsurprisingly, Joshua looked completely dazed when he opened his eyes (though he should be getting used to this, since it's the second time it has occurred). The first thing he said was, "I just saw the Saint." According to his explanation, he had been met by St. Cuthbert. I guess either I just didn't know that most deities show up to meet their (late) worshippers, or Joshua's just really popular on the other side. Anyway, Cuthbert told Joshua that "The end is near" (Duh! Everybody tells us that) and that he should keep striving (to keep alive, I'd have clarified) and not trust the dwarf. Ripple and Joshua began arguing at this point, but I pointed out that we didn't have time for this. Over the next few minutes we healed the wounded, checked to see if the wizard had anything important on his body, and discussed what we'd all encountered. Ripple had apparently killed the woman and a blind ogre (sometimes our heroism leaves me speechless) in the darkness, and then been assaulted by the beholder which we'd slain. He mentioned that the hobgoblin's map was mostly correct, with 4 tunnels leaving the room, and he mentioned one of them had pulsing lights, emanated heat (Imix?), and had chanting/singing voices coming from within. Joshua said he was able to continue, despite his recent experience, so we decided that was the way to head. The only problem was how all of us could travel through the darkness, which apparently only Ripple could see through. As we were planning to use my flying carpet and some other means, I saw the drawer which we had found the torches of revealing in. I mentioned that we still had a number of them on us, so we could try them too.

Having made our preparations, we thought Tink should check out the area with her clairvoyance before she tried to teleport us in there. She used the wand and her eyes turned milky, as they do when she's looking through the magical sensor. She said, "Wait, Cordwellyn and someone else stepped into the darkness. Drat! Wish we could have jumped them. Let me look around. Now I'm rotating it and..." And then her eyes snapped back into focus and she said, "There's two more coming. Let's get them!" while dropping the portable hole on the floor. Joshua and I jumped in (him first; I'm not that stupid), and the hole closed above us as she grabbed it. We were in pitch blackness for a few moment before I produced my torch, and then the top opened again. The sound of yells and combat filtered in while Joshua and I both swigged potions and flew out. Joshua actually beat me to it, and by the time I was out, there were the rest of them with a dead human and an unconscious elf (strange-looking one) at their feet. Seeing and hearing nothing else, we stripped both and gagged the latter. Just as we were about to drag them into the nearest room, a series of crashes and a cloud of dust indicated that something (from the sounds of it - VERY large!) was literally bringing down the house in there. Since it didn't seem to be approaching, we remained where we were and revived the elf. He wasn't particularly communicative, babbling something about the "true elves" (how come every second idiot in my species is racist?) taking over the universe and swearing at me for being a...hold your breath...false elf. I presume he thought that was an insult. When it became obvious that he was going to be of no use, Ripple bashed him over the head and killed him. This almost started another huge argument with Tink and Joshua, both of whom were appalled by the act, but I managed to calm them down. Considering they had just zoomed across and alternately bashed and stabbed him while he was unprepared and didn't even have a weapon in his hand, it seemed a little silly to complain about Ripple's action. After they stopped arguing, with Joshua still muttering under his breath and shooting dirty looks at Ripple, we headed on (though Joshua did stop for a moment to ask why there was a tree at the end of the corridor). We'd found a torch of revealing on each of the two, so we figured that our theory had been right. Sure enough, when we lit some and headed towards the darkness we found that their light did penetrate it. So we stepped in, or tried to, running smack-dab into what seemed to be a wall of force like dear, departed, deranged Arwan loved. Ripple was unable to dispel it, but Joshua disintegrated it. And we stepped into the temple.

Even though it retreated before the torch-light, the darkness had a clammy, cold feeling to it. The temple looked just as Ripple had described it, with a shattered altar on top of some steps ahead of us. Bodies littered the place, including an ogre's corpse lying beside a broken drum, a dead beholder looking like a large pincushion and floating inches above the ground, and another human corpse (turned out to belong to that Hilman guy, with its heart ripped out) lying beside the remains of the alter. The four tunnels lay to our right, with sounds emanating from the third one from our direction. Strangely, there was soft chanting coming from what I was pretty sure was the actual stones around us. More problematically, as soon as we entered, we heard distinct sounds of spellcasting in some strange language beyond a curtain behind the (former) altar. Joshua, whose helm apparently allows him to understand any language, whispered that it was a poison spell (don't know what it is, but sounds nasty) and the language was Abyssal. Deciding to check out the sound, we spread out (all flying at this point) and headed towards the steps. The sound ceased almost immediately, and as we waited for a moment, Zane stepped up to the curtain and took a look beyond it. As he did so, I heard a shuffling sound some distance beyond it, and a voice said, "I am Zuggtmoy, the demon queen of fungi. Prepare to fall before a goddess!" Zane promptly dropped the curtain and darted back to say, "There is some mushroom goddess in the room beyond." The voice had been too far away for the others to pick up, so they all looked at him as if he'd lost his mind. I confirmed the words, and after a couple second's discussion, we headed in. Tink seemed quite curious, and frankly so was I, although I was a little suspicious of the chances of running into a goddess hiding behind these guys' curtains. Bursting through the curtain and a couple of doors to the side, we found ourselves in a large chamber with three altars making a roughly skull-like shape, and at the far end of it was something which I can only describe as a large ambulatory mushroom, shaped like an upside-down turnip covered with blotchy fungoid skin, with a small bulbous head at the top and saggy arms and legs protruding from the trunk. As the creature stared silently at us, I whispered to the others, "Let's wait and see what it does." Ripple promptly dropped a flame strike on the creature! Apparently I must either work on my communication skills or provide less abstruse and complicated suggestions. The column of flame roared around the creature for a moment, but when it dissipated it stood there apparently untouched, without even the slightest sign of damage. It began to raise one of its arms, so I let fly. Strangely, the arrow passed right through it, without any appreciable effect, and clattered off the wall behind it. I was just beginning to wonder if it was an illusion when Tink stiffened next to me and yelled, "It just tried to cast a spell on me. Kill it!" At the same time, Joshua said, "Wait! I think it's an illusion! I just saw a wand-holding tentacle stick out of the wall behind it!" With all of this conflicting information it was difficult to work out what was going on, but Zane solved the problem by rushing forward and poking a hand through where the creature apparently stood, and confirming its illusory nature. We quickly joined him, and discovered that not just the creature but the wall behind it was illusory too.

The illusion had hidden a flight of steps leading up into a large circular room, and all of us flew up towards it. Zane, as ever, was in the lead, and when we got there we found him hanging in mid-air and striking at a strange (and huge) half-fish half-spider tentacled and multi-legged creature which hung from the room's ceiling, surrounded by an apparently ambulatory pool of water. Presumably this was the aboleth known as the Second which we had heard about. Whatever it was, between our combined efforts it died in a few seconds, managing only to strike vainly at Zane and Joshua and summon up some water elemental - one made of unusually dirty liquid - which landed on the floor and was promptly crushed by the falling body of its summoner. The room contained nothing other than a jewelled seat, and a quick search revealed only a magical ring on one of the creature's tentacles. It apparently protected against heat, and we gave it to Ripple to wear. If we are going up against the prince of evil fire elementals (oh joy!), I'm sure we'll need all the anti-heat protection we can get. And not him alone but apparently this Lareth guy, as well as our recent acquaintance Cordwellyn, and who knows how many others. Not wanting to keep our kind hosts waiting, we quickly moved on from this room towards the tunnel...

Infiniti2000
Brother of Venom
(1/30/04 6:47 am)
Reply
ezSupporter
Re: Throwing trees, raising fat men, and a fungi goddess
Another spectacular update! Thanks! I look forward to reading about the battle in the Fire Node. A couple of questions, though, why didn't the curtain attack and what's up with the amulets? Do they allow teleportation of some kind? The Inner Fane is quite well protected against that sort of thing and it doesn't seem like it would be auto-success for everyone. Just curious.

shilsen
Tolling Bell Cultist
(1/31/04 4:35 am)
Reply
Re: Throwing trees, raising fat men, and a fungi goddess
Quote:
Another spectacular update! Thanks! I look forward to reading about the battle in the Fire Node. A couple of questions, though, why didn't the curtain attack and what's up with the amulets? Do they allow teleportation of some kind? The Inner Fane is quite well protected against that sort of thing and it doesn't seem like it would be auto-success for everyone. Just curious.


I didn't know that the curtain was supposed to attack. I discussed a lot of the game after the sessions with the DM (Bill), but I can't recall him mentioning that. Maybe he decided to change it for some reason or perhaps some of the stuff we were carrying (the torches of revealing?) protected against it in some manner. What does it say in the module?

As for the amulets, since Bill decided to have Tharizdun's blocking a lot of teleportation-related magic, he wanted a way for the bad guys to be able to get to/from the Inner Fane without having to rely on spells. The amulets were apparently keyed to the room with the tourbilion (sp?) in it, and would automatically teleport one back there without fail. It made life a lot easier for us once we found them, since the lack of teleportation and the complete darkness spreading across the landscape messed up a lot of the nasty plans I was coming up with.

Infiniti2000
Brother of Venom
(1/31/04 8:03 am)
Reply
ezSupporter
Curtain
Ah, damn good point about the torches. They do indeed protect you from the curtain. You didn't even know! heh heh. It's a pretty tough challenge, too (EL 10 itself).

shilsen
Tolling Bell Cultist
(2/1/04 4:40 am)
Reply
Re: Curtain
Quote:
Ah, damn good point about the torches. They do indeed protect you from the curtain. You didn't even know! heh heh. It's a pretty tough challenge, too (EL 10 itself).


Actually, now that you're confirming it was the torches, I seem to remember Bill saying something about it post-game. It was nearly 6 months ago, so can't recall for sure. EL10 is pretty good for a curtain! Though maybe not as much fun as the animated table that criticalled one of the PCs in my campaign and then pinned him to a wall :D

shilsen
Tolling Bell Cultist
(2/4/04 2:13 pm)
Reply
Imix and match
Entry 32 (Eranilor):

...Just as we were about to enter the tunnel, Ripple mentioned that he could detect new vibrations in the stone around us. pausing, we noticed the same thing. It resembled the tremors from an earthquake, but was far too rhythmic to be natural. At the same time, the soft chanting from the walls and floor around us changed somewhat. According to Joshua (aided by his magical helm), the previous chanting of "Imix" in Ignan (the tongue of fire creatures) had now been joined by calls of "Ogremoch" in Terran (the earth language). We had been told earlier that Ogremoch was the prince of the evil earth elementals (why are all the good princes on holiday, I wonder?). As we were about to discuss this, a cloud of dust emerged from the tunnel furthest from us, as if something had collapsed there. From the carvings in it we had assumed that tunnel was connected to Earth, just as the one in front of us was connected to Fire and the ones immediately to our left and right were respectively Water and Air. Since no further sound emerged from the corridor of Earth, after a momentary discussion we decided to continue along the one we were entering. Perhaps someone (maybe Cordwellyn and the woman with him?) had summoned Ogremoch, but since we knew for sure that Imix had been summoned, going after him seemed a better idea. After Tink turned some of us invisible, we continued into the tunnel. The fire on the walls and floor around us gradually got hotter as we moved inwards, or so it seemed from the color of the flames (couldn't feel them - thankfully - since our magical protection held up just fine). Besides getting hotter, the flames also softly kept saying "Welcome, Ogremoch" according to Joshua. Flames as greeters - now I've seen it all! The tunnel ran in a straight line for about a hundred feet before turning left into a large room shaped like an eight-pointed star. The room was empty except for a circle painted on the floor, with arcane symbols around the edges, from which more chanting emerged. With no other sign of egress, we decided to try out the circle and stepped (or floated, to be more precise) into it. Immediately, there was the same sense of dislocation we get when Tink uses one of those modified teleport scrolls, and moments later we reappeared in a large room.

The room resembled the one we'd been in but was significantly different (not being aflame, for example) with eight doors leading from it, and containing a large brass seat holding what seemed to be an exceptionally large salamander. Ripple and Joshua (who were the only un-invisible) ones surprisingly paused to have a few moments of conversation with it. It quickly became obvious that the creature was just a garrulous guard, according to whom his people (whatever that means) were in the process of "freeing the Eye" and taking over the multiverse. Not much of a guard, since he kept talking tight until Ripple lost patience and attacked. With the rest of us joining him, the salamander was quickly dispatched. After that, the next half an hour or so was spent exploring the place we were in. It had apparently been built for fire-related creatures, with brass-bound doors and bricks which looked like solidified flame, but with a view towards allowing others to survive there too. Traveling through the various corridors around the place, we found a variety of rooms. One contained two huge black giants with red beards and hair (fire giants, said Ripple), who were disposed of before they could even leave their chairs. Another had a central fire pit containing three fire elementals, who took a little more time to eliminate (and in the process revealed that Ripple's new anti-fire ring was an extremely powerful one). Zane actually knocked one down, which promptly died of sheer embarrassment (well, that and a morningstar to the head). Our resident monk also found an illusionary dragon, which quite fascinated Tink (esp. since it continued to remain real to her however much he pointed out its nature). Most importantly, we found a room with half a dozen salamanders working at a forge, one of whom was kind enough to direct us to Imix's throne room, where he said Lareth would also be found. Evil servitors: can't live with them, can't find their big bad bosses without them. I was quite impressed to see neither Ripple nor Joshua wanted to kill these salamanders, so we left them to their smith-work.

Travelling back the other way through the room we'd appeared in, we eventually found ourselves around the corner from where we believed Imix might be located. After some quick strategizing, we decided that all of us would be made invisible (we were already flying) and Zane would precede us around the corner carrying a coin with a silence spell on it, so that he could nullify the spellcasting possibilities of our enemies. Zane zoomed off, and as soon as we could hear ourselves again (couldn't se each other, after all), we rushed around the corner after him. As I came around the corner, I saw a high and long hall containing three large fire pits (luckily with no signs of lurking elementals within), at the end of which was a large alcove holding a giant throne seemingly made of leaping flames. Seated on it was a figure (presumably Imix) some thirty feet tall, which I can only describe as a handsome and muscular humanoid whose entire body was on flame. A twenty-foot long greatsword leaned on one side of the throne, and on the other stood an apparently human figure wearing robes and holding a quarterstaff. The face was incredibly beautiful by conventional standards, with glowing eyes, and he (Lareth the Bautiful, I presume?) was pointing at the air in front of him. Since his mouth was moving but no sound emerged, I assumed Zane was near them and the target of Lareth's attention, who had detected him despite his invisibility. As I swigged a potion of blink, the momentary tableau in front of me exploded into action.

Lareth stepped to the side and seemed to furrow his brow in concentration for a moment. Immediately, he staggered from an invisible blow and Ripple appeared, floating in the air in front of him. Tink did so too, much closer to me, as she triggered her enervation wand, but the black bolt simply dissipated as it hit Lareth. Joshua was nowhere to be seen, but the heavy breathing behind and below me let me know exacty where our slim and svelte Cuthbertite was (and gulping potions too, by the sound of it) . Despite the blow, Lareth apparently managed to do whatever magic he had been trying, since an inferno enveloped the entire area. Luckily it extended only thirty feet in the air, so I was above it. Tink seemed to dart adroitly between the sheets of flame, and though I couldn't see Zane I was sure he'd do the same. Ripple, while not anywhere near as dexterous, was protected with that ring so I wasn't really concerned about him. What was of concern to me was the sight of Imix rising (very quickly for his bulk) to his feet and seizing the greatsword. Ripple momentarily ignored him and concentrated on Lareth, and struck him a couple more glancing blows, but he did not seem particularly badly hurt. Knowing from experience that my archery was less effective against elemental creatures and their lack of discernible anatomy, I had moved into position near Lareth too, and launched a volley of arrows. Despite his apparent ability to see invisible creatures, my constant flickering in and out of existence seemed to throw off his ability to dodge, and three arrows sank into him, sending him down and dead in an instant. Guess being a Champion of Elemental Evil doesn't make one immune to an arrow through the eye.

As I whirled (being hasted has a lot of advantages) to snap off a shot at Imix too, I saw Zane appear, swinging vainly at the flaming colossus before him. Ripple too was swinging at Imix, doing some damage before the huge sword came slashing into him and Zane. Just as I was wondering when Joshua would join the battle, I heard him mutter an incantation and appear next to me with his hand covered with a black nimbus of energy. Fat boy darted in (a slash from the greatsword narrowly missing him in mid-flight) and struck Imix with his palm, apparently doing some damage from the way his target lurched. Joshua clicked his fingers and his morningstar reappeared in his hand, and he bashed away at Imix. As I maneuvered closer, Imix slashed back at his four assailants (Tink had darted in and successfully attacked too). While he concentrated on Joshua, the latter's armor and enchantments easily deflected the blows. Zane and Ripple were less lucky, taking some damage. But their combined blows were taking their toll, and a final volley of arrows (their magical cold making a difference, I'm sure) completed the job. But it wasn't over yet. As Imix let go the sword and began to crumple, his body exploded. First came a mighty blast of flame, resembling the spell that Lareth had used, followed by blazing rays of light. I jinked and dodged them, coming out of it without any damage (or eyebrows, I later noticed), as did Zane. The others were not as lucky, with even Tink failing to evade the elemental forces completely. But when the noise (most of the fight had been soundless, due to the silence spell) and light cleared, all of us were still on our feet.

Not unharmed, of course. Poor battered and bloodied Ripple, who'd soaked up most of the punishment, promptly called on his god to heal all of the wounded people, apparently doing so without having to even touch any of them. Pretty nifty trick, but he said later it's a once a day thing. Pity. I couldn't help teasing him a little bit about the fact that I had got in the killing blow on both of our enemies, though when he failed to see the humor I pointed out that I couldn't have done it without them keeping my targets occupied. Considering that we'd apparently just killed the prince of evil fire elementals and one of the Champions of the place that had made us miserable for the last few weeks, I figured there was a little reason for being pleased. Of course we were still stuck in the middle of who knows where, so we quickly searched the body of Lareth (Imix's corpse had been consumed by the explosion) while keeping an eye out for any approaching enemies. Interestingly, none had appeared yet, despite the sound of Imix's last blast. We didn't find much on Lareth, and especially nothing that seemed like it might let us out of here. After sticking his corpse in Tink's portable hole, we discovered that a large alcove in the opposite end of the hall from Imix's throne held a circle on the ground just like the one we had used to come to this place. This circle had the symbols of Air around it and they were dull and lifeless, unlike on the one we'd used before (around this time we noticed that the light coming from the walls was dimming and dying down). Stepping into it had no effect. Considering the chanting of "Ogremoch" we'd heard from the Earth tunnel, we decided to search for one attuned to Earth.

As we headed back the way we'd come, we heard sounds of alarm and eventually a couple more fire giants ran out of a corridor near us. At my suggestion, Ripple pulled out and showed them the hilt and part of Imix's sword (which he'd managed to stow in an empty bag of holding he had) and yelled, "Imix is dead! Surrender!" Didn't quite have the effect I'd hoped for, since they promptly hurled a couple of boulders at us, so we had to mop the floor with them. Idiots! Continuing on, we returned to the area near the forge and found the magical circle we'd been looking for. This one had the symbols glowing and vibrant, and after a moment's preparation we stepped into it. Immediately, we were whisked away as before. Momentarily, we fond ourselves in a large cave-like area. Dust hung in the air around us, making it difficult to see into the distance. And somewhere out there, presumably, would be Ogremoch and his minions...

shilsen
Tolling Bell Cultist
(2/8/04 4:38 am)
Reply
Ogremoch
Entry 33 (Eranilor):

We found ourselves standing calf-deep (well, knee-deep and higher for Ripple and Tink) in a layer of dust that covered the ground around us. As each of us rose to hover above the dust, we noticed that more of the same hung in the air around us, shifting slowly with the air of our motion. "Wet a handkerchief and tie it around your face to keep out the dust," Ripple suggested, and we quickly complied, finding that it allowed us to breathe in relative comfort. As we were doing that, I picked up the sound of a large (make that very large) body moving towards us from some distance away. We'd already spotted what seemed to be tunnel openings in the cave wall about fifty feet away, and deciding to avoid an unnecessary fight (yes, I know - that's a first for us!) if we could, we headed for it. Looking back as we entered, I could see a large cloud of dust emerging from the area we'd vacated, so we kept going. Unlike the fire node, this area seemed to have been very roughly carved out of the rock. Had one similarity, in that the rock walls here also gave off some light, though not much. Tink had turned herself invisible as usual and gone ahead, and she returned to reveal that the tunnel forked ahead. Varied sets of tracks (some humanoid) led down the right fork, so we headed that way. After less than a minute of travel, we discovered that the tunnel seemingly opened up into a large cave. Getting closer, we heard the soft sounds of hissing and scales on rock ahead. After a moment's deliberation, we decided to simply rush into the cavern and spread out as much as possible to cover all areas.

Unsurprisingly, Zane was the first one in, closely followed by me. First thing we saw was a strange hybrid creature which looked like a snake below the waist (and a big one, at that) with the body of a woman above it. Naked too, and quite attractive, but right then the main thing I noticed was the six arms and the shining weapon in each one. As the others came flying into the room, Zane zoomed towards the creature. Just as I was about to snap off a shot, I noticed out of the corner of my eye that there was a second one of the creatures moving forward along the opposite wall, looking exactly the same as the first one. "Was the first one an illusion?", I wondered, and my first arrow confirmed my suspicions, passing right through the creature to bounce off the wall behind it. Spinning around, I loosed a volley at the second one. It'd apparently not realized it had been spotted since it gaped in surprise - for all of the second before it collapsed, pierced through eye, throat and breast (sorry, but a target's a target). Poor Ripple looked really crestfallen at the quick conclusion to the fight. A search of the room revealed an alcove stuffed with all kinds of jewellery and valuable items, and more importantly, a secret compartment beyond it (within which Joshua said contained something magical). I opened it to find a ring with a picture of a ram on it, and as I picked it up, the ram winked at me. Now I've been hit on various times, but never by a ring, so I figured this bore investigation.

So I asked the ring who it was (never done that before either), and it actually spoke up and responded, "Thavien." A quick conversation revealed that it was (or at least claimed to be) an item dedicated to defeating the forces of the Temple and the Elder Elemental Eye. It had been lost years ago when its master died in a battle against the Temple's forces, and had been passed around by its new owners (seemed quite pissed about it) ever since. Thavien promised to aid us against our enemies and asked me to wear it. Zane quite confidently piped up that the ring was "definitely speaking the truth", but wouldn't explain how he knew. Weird. Anyway. figuring that we had enough people around where they could always knock me over the head if wearing the ring made me try to eat someone's brains, I put it on. No major effect, other than that it then began to also speak to me telepathically and reveal a number of abilities. One was to detect evil at will, and I asked it to do so. Unsurprisingly, it said that the entire place stunk of it, but said that there were two especially big concentrations. Thavien asked (quite politely, I must say) if it could use my arm to point out the directions, and when I agreed, my arm automatically swung up and pointed back towards the big room we'd appeared in and then off in the approximate direction of the next tunnel we'd seen. Rest of the guys wanted to know what I was pointing to, so I explained. Figuring we should move on and seeing this room had no exits, we headed back. On the way, remembering Joshua's comments about Ripple, I mentally asked Thavien to check him out. Thavien quickly responded that he (it?) sensed "evil concealed" and suggested I not let Ripple be at my back. Curiouser and curiouser.

As we headed back (stopping to find that the other fork led to a dead end), we all heard a loud voice calling out, "Come out, come out, wherever you are!" From the sound and sibilant syllables (ah, alliteration!), it reminded me of the voices of the dragons we'd encountered before. Not much choice, so we continued onwards, to find that the original chamber was now obscured by a large cloud of fog which hung in the air before us. Joshua said it was magical, and we figured somewhere within was the owner of the voice. I couldn't hear anything at all in there, so we figured we'd just hug the chamber wall and move around, reacting when (no "if"s here) we were attacked. Moving into the mist, I could only see about 5 feet away from me. With our backs to the wall, we moved around as quickly as we could. Had got just about midway around when a huge head rose out of the dust below us (we were flying about 5 feet above it) and snapped at Joshua, right next to me. As it pulled back, I let fly at where I thought the body would be, and was rewarded by the sound of arrows sinking into flesh and a recognizably draconic groan of pain. The creature responded by snapping at me, and I barely dodged aside, getting way too close a look at a mouthful of very large teeth. Joshua and Tink had also joined in the fight (neither Ripple or Zane was close enough to really see the target), slashing and bashing away at the creature. I heard their blows connect solidly, and after a moment the creature gave up and sank back below the dust. Seizing the opportunity, we hurried into the tunnel we'd been heading for.

The tunnel opened into a larger chamber which ended in another short tunnel leading to a junction. Pausing while Joshua healed himself, we suddenly heard a loud voice bellowing from down the turn to the left (approximately the direction Thavien had pointed to earlier). Couldn't make out the language, but Joshua said it was yelling in Terran, "Thieves! Cowards!" Assuming that might be our pal Ogremoch, we quickly followed the same strategy as against Imix (i.e. turning everyone invisible and having Zane carry a silenced coin), and hurried off. Taking the turn I found the voice had been a little further than anticipated, and it took a couple of seconds before I entered the chamber it seemed to have emerged from. As I did, the sound disappeared. Thought for a moment that I'd entered Zane's radius of silence, but I could still hear other things, so that wasn't it. Unable to see anyone (or thing) else, I slowly flew into the room with bow ready, heading for a tunnel near the far end of the chamber. Just as I reached the far end - to see a long tunnel culminating at a stone wall - a movement behind me caught my eye. Two large creatures, resembling the monster (a Xorn, I believe) we'd seen what seems to be ages ago in the Earth Temple, rose out of the dust and snapped at something above them. Since they were utterly silent, I assumed Zane was the target or nearby. As I shot an arrow into one xorn, Zane appeared, floating between and striking at them. Tink did so too near me, triggering that wand of hers. At the same time, a couple of invisible figures ran across the room (easy to pick up from the sound and the clear footprints in the dust). One must have come within reach of Ripple, since he appeared as he swung at it, but missed. And just as he did so, with a thunderous crash the wall I'd seen was smashed aside, and a bulky figure stepped through it. About thirty feet tall, looking like part of a walking mountain slope, with huge fists and flaming eyes. Looked like we'd found our pal Ogremoch, or vice versa!

As I yelled a warning to the others, Thavien also yelled in my head (NOT a pleasant sensation, let me say!), "That invisible one's got the Orb of Oblivion! Go after him!" Deciding that this might not be the best time to leave everyone else, I snapped "Not yet. One at a time" mentally and sent a volley of arrows into one of the xorn. Didn't do as much damage as usual since I was conserving magic arrows (almost out at this point) for the bigger target. Ripple and Tink had already charged the xorn too, and between their blows and my arrows, one dropped dead and the other fled into the ground. Zane seized the opportunity to chase after the invisible guys. Joshua hadn't yet appeared and I was wondering where he'd got to when I realized that everyone else moving had left Ogremoch with only me in his line of sight. Guess he'd realized it too, since he came charging down the tunnel and struck me with a fist that almost broke me in half! I half-flew, half-tumbled out of the way, just as Ripple turned to fire off a searing light that blasted some chips off Ogremoch's rocky exterior. Joshua simultaneously appeared nearby as he cast a spell (same as the one on Imix, I guess, since his hand had the same black aura) and flew forward to touch Ogremoch - who seemed singularly unaffected. Joshua swore a distinctly unpriestly oath and clicked his fingers, making his morningstar appear in his hand and swinging - more effectively than the spell - at his huge target. While Ripple flew forward to join him, I saw that a short distance away, Zane had apparently knocked down one of the invisible people (a woman, from the shape of the indentation in the dust). Chivalry's usually dead around me, or at least seriously wounded, so between Tink and me (we were the closest to Zane), we quickly dispatched her. Behind us both Ripple and Joshua were hacking away at Ogremoch, who was finding it impossible to lay a blow against our heavily armored and enchanted priests.

Meanwhile, Thavien had been jabbering in my head that the other guy had the Orb. As the woman died (still invisible), I mentioned that to Zane and he raced off after the other, while Tink and I flew back towards Ogremoch. With arrows, dagger, mace and morningstar bashing away at him the so-called Prince was soon staggering, when Joshua yelled that Zane had just been wounded. Didn't know how he knew that, but there wasn't time to ask. Figuring Joshua and Ripple had things under control, I rushed off down the corridor and emerged seconds later in the first room to find Zane battling our recent acquaintance Cordwellyn. He looked a little different, with grayer, slightly earthen-looking skin, and seeming more bulky and less dexterous than earlier. Presumably summoning Ogremoch had done for him what summoning Imix did to Lareth. No time for theorizing, however, since he seemed close to as hard to hit as ever, looking unscathed while Zane was bleeding from a nasty wound. Zane had probably realized he couldn't hit the guy normally, so he settled for trying to wrestle him to the ground. Though he managed to grab Cordwellyn a couple of time, the latter always seemed able to slip away. By that point I'd availed of a little magical help, and was blinking. As I did so, a tremendous explosion rocked the chamber, followed by even more shaking as the ground trembled like an earthquake. Figured that they'd managed to kill Ogremoch and set off the kind of thing we'd seen as Imix died. Trying to ignore the distraction, I sent my last set of magical arrows flying at Cordwellyn. He still managed to snap one out of air with his rapier, but two hit, one sinking deep into his chest. While he remained on his feet, he staggered and that was just the opportunity Zane needed, grabbing him and wrestling him to the floor. Cordwellyn kept struggling, but with the rest of our comrades rushing into the room and piling onto him (me included, which must have surprised the heck out of Joshua and Tink), the fight was soon over. Especially when Tink stabbed him through the throat.

We searched his body and found what a silver orb with four gems inserted into it - the Orb of Oblivion. As we looked around at the group, tired, disheveled, and in some cases, extremely bruised and battered (Tink, incidentally, was untouched to the last), we realized that we'd finally found what we believed would end the possibility of Tharizdun being summoned. Score 1 for the good guys!

shilsen
Tolling Bell Cultist
(2/8/04 4:45 am)
Reply
Wrapping up
Wrap-up:

Using the Orb of Oblivion, we returned to the temple just where we'd left. Teleporting back to Verbobonc, we discovered that the city was being cleaned up and gradually brought back to normal. Our first stop was the Wayfarer's Guild, and they quickly put us in contact with a whole number of high-ranking people who wanted to speak to us, culminating with the semi-legendary Mordenkainen and the Circle of Eight. With their help and the information we had gained, both Orbs were destroyed. After that, we settled down to a few days of rest, while news of the devastation around the Flanaess filtered in. Here's a short synopsis, with my comments in brackets:

1- Loss of Furyondy to Iuz: The armies of Iuz occupy all the land to the Velverdyva River. Most of the surviving armies of Furyondy have retreated into Veluna or Verbobonc. Jolene has taken control of most of the territory, though she has mostly withdrawn from public view for the time being. (Losing a boyfriend will do that to you, I'm told)
2- Many of the leaders of the enemy forces in Furyondy, Dyvers and other lands were actually assassinated by members of the Scarlet Brotherhood. Apparently a high-ranking but hidden member of the Brotherhood was personally captured by the Temple of All Consumption and rescued by the adventurers. Who it is wasn’t revealed to us.
3- Hommlet is being built up again. Many of the survivors of the undead attack on the town had fled into the wild. In time the town will grow larger than ever, though the military will control the place to watch travel out of Celene (Yeah, sure! Whose military? And who watches the watchers?). The Binder under the nearby Keep has become inactive, and the gate to the grells’ dimension has closed. No sign of Mardhis or Rufus, who apparently is now undead.
4- The assault by the forces of Greyhawk on the city of Dyvers left most of it in ruins. The domain of Greyhawk suffered many losses in territory and population. The people and city are now isolated from the surrounding lands economically and the city goes into a downward slide. Most of the leaders of the city died during the Madness.
5- Mordenkainen and other members of the Circle of Eight managed to free Jallarzi from the mayor’s mansion north of Rastor (Will have to visit her sometime; she was a nice lady, even if she was the one who got me involved in the first place). They found the nearby Temple of all Consumption but the place seemed abandoned. Wizards from the Wayfarer's Guild were examining the Tourbillion.
6- There is no sign of the First. Who and what he was is unknown even to Mordenkainen. Even the most powerful divinations reveal nothing.
7- Interplanar travel and access is slowly returning to normal, including teleportation and divination.
8- Mount Stalagos, the volcano, seems dead. The best that can be guessed is that right around the time of Imix’s destruction the volcano became inactive.
9- The Princes of Elemental Evil have been destroyed before. Another elder elemental has always evolved into the Prince and taken his or her place. The process takes decades, though. (Decades, huh? So I might actually be middle-aged then!)
10- Soon after the fall of Celene to the forces of the orcs, much of the support given to the armies of evil disappeared. At the same time Celene was under attack, other elven lands were also in trouble. No elven royal family survived, and most of their cities were destroyed. (Damn! I knew they weren't popular, but this is a bit much)
11- With the aid of kender, gnomes and the good ogres of the area, Celene has been freed from the orcish armies. (Kender? No wonder they fled!) Much rebuilding remains to be done, and the various regions of Celene are still divided. Without the aid of the outside world it will take centuries to rebuild the damage.
12- The orcs have withdrawn from most of their conquests but took incredible amounts of booty and slaves. Rumors are that one of Queen Yolande’s daughters is the personal slave of Emperor Turrosh Mak. (Moral of the story: Xenophobia bites!)

With all of the above having happened, we'll soon be heading in different directions. Joshua is remaining in Verbobonc to take over as the high priest of the temple of St. Cuthbert, and apparently there's talk of him being promoted in the church heirarchy. Zane has apparently heard something about changes in his homeland, and says he'll be leaving shortly and heading West. As for me, I'm heading in the opposite direction. I've got no information at all about my family so far, though Joshua said that he'll try some divinations tonight. I'm not worrying, since both my mother and sister can take care of themselves, and if anything's happened then worrying won't help them, but I figure I should check and see what I can find out in Celene. Might even have to take a trip into the Pomarj, which should really be fun. Having discovered that Kinderburg is just fine, Tink says she'll hang around with me for a bit, so she'll be coming along. So, surprisingly, is Ripple. He's been looking a little off-colour recently and been a little too enthused about the prospect of killing orcs for my liking, but he's pretty handy in a fight, and I figure I can use all the help I get. Guess I'll just have to keep an eye on him (esp. since Thavien - yes, he's still around - says he's unvarnished evil now). Travelling with possibly untrustworthy companions and teaming up with Tink the Giant-Killer to take out bad guys - why does that sound familiar? Guess retirement will have to wait for a while (though some of our visitors mentioned something about substantial rewards, including plots of land and titles, so that’s an option for the future). Should be fun....

PCs at end of campaign:
Eranilor - Elf Rgr7/Rog7/Deepwood Sniper2
Ripple - Dwarf Clr7/Warpriest9 (Moradin)
Zane - Human Mnk16
Tink - Kender Ftr2/Rog14
Joshua - Human Clr15 (St. Cuthbert)

Edited by: shilsen at: 2/8/04 4:52 am
DestyNova1
Tolling Bell Cultist
(2/9/04 2:35 pm)
Reply
The End!
Great ending! What's the story behind Ripple's evilness?

shilsen
Tolling Bell Cultist
(2/10/04 3:26 am)
Reply
Re: The End!
Quote:
Great ending! What's the story behind Ripple's evilness?


Turns out that Ripple's player got the bright idea that Ripple should be a CE worshipper of Erythnul (I think) who was sent by his church to join the party and aid in bringing down the worshippers of Big T before they messed up the multiverse. In order that he wasn't detected, they changed his memories and made him LG. No real mechanical basis for it, of course, and Ripple's player pulled this on the DM (Bill) the day he was introducing the PC. Unfortunately, as I've mentioned to him before, Bill is a softy and after a little hemming and hawing he allowed it.

The unfortunate thing is that Ripple's player (also a Bill) isn't much of a roleplayer, so he really did absolutely nothing with it. In fact, when he encountered the beholder and had the antimagic cone suppress the magical enchantment on him and have all his CE nature and memories return to him, he didn't roleplay it at all but simply kept going as if nothing had changed. So it ended up being an interesting rp-ing idea that went absolutely nowhere.

DestyNova1
Tolling Bell Cultist
(2/10/04 9:39 am)
Reply
re:The End
Ah, i don't know how things exactly went down. But perhaps being close to the end put a dampener on the role-playing, since it pretty much boils down to pure combat at the end(Most other adventures as well)

shilsen
Tolling Bell Cultist
(2/12/04 3:52 am)
Reply
Re: The End
Quote:
Ah, i don't know how things exactly went down. But perhaps being close to the end put a dampener on the role-playing, since it pretty much boils down to pure combat at the end(Most other adventures as well)


That definitely had a part to play, but I think it also had to do with the fact that the player didn't put any real effort into it. It was the same person who played Brandon and with both characters his only real motivation for having a multiclassed cleric was because it would provide him with healing. And in Ripple's case, the Persistent Spell feat, since he was quite upset when he saw the benefits it gave Joshua and didn't have it for his own PC. In this and other campaigns he ended up playing essentially the same character with a different name, so I wasn't exactly surprised.

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