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Lawnor
Mortal
(11/9/03 4:28 am)
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What campaign after RToEE?
Having killed off my party during their original forray into the outer fane I am about to let them try again after a year long break. I plan on starting them from the bridge to the outer fane. I do not expect the campaign to last them more than a few months (even with my groups ability to destroy any session with pointless bickering about anything) and so I am looking for suggestions of adventures to put them through afterwards with the same party. I've had a look at the wizards site and they only seem to have a few official adventures and most of them are in the sunless citidal series.

Does anyone have any suggestions as to what I could run? It would be nice to let them have access to Epic Level stuff eventually.

Also, it's been a year since I killed off those PC's. Does anyone know roughly what level the party should be? I'm guessing it was around 9th. The book doesn't seem to be too specific. I may make them 8th level if there are more than 4 players wanting to sign up again. I took through between 4-8 (depending on who was available) players last time and they became a bit too powerful as a group.

Infiniti2000
Cherub
(11/9/03 9:31 am)
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ezSupporter
Re: What campaign after RToEE?
The party should be at least 10th before entering the Outer Fane. Even if there are more than four I wouldn't lower their level. If there are four, making them 11th level would be a good idea. A concerted defense in the OF could become extremely nasty and those 6th level spells would be extraordinarily useful. If not just for offense, but for defense in an organized retreat.

Lawnor
Mortal
(11/12/03 9:22 am)
Reply
Re: What campaign after RToEE?
Thanks. Last time they mae it to 12-13th level and dies when they completely failed to spot the vampires lair even after having a fight prety much on top of it. He came back in the night and instantly gaze-charmed the lone man on watch and threw him in the infernal machine. Come watch change the vampire attacked again, but this time with the party members help. I managed to wipe out the entire party, one by one, over the phone between sessions.

10th-11th sounds about right for entering the fane. I'll let them pick any door but the arth door to enter by, mabye give them 2 out of the 4 elemental swords, the keys needed to get through the door of their choice and whatever magic items the MDG says characters of their level can buy.

deafdungeonmasterRIT
Cherub
(11/12/03 2:03 pm)
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hmm
I recommend Demon Fane THEN Acolaype Stone

Lawnor
Mortal
(11/12/03 11:44 pm)
Reply
Re: hmm
Are they from the series of modules starting with the Sunless Citidal? Whats the level range on those? Do you know any links to decent reviews on those products?

Cordo Crowfoot
Cherub
(11/13/03 3:24 am)
Reply
Re: hmm
I'm leaving the option open to do the Githyanki Incursion campaign. Not sure if we will actually do it though, but even if we don't setting up another campaign in the background can still help to give the feeling that the world isn't standing still.

"They were immediately and absolutely recognizable as adventurers. They were hardy and dangerous, lawless, stripped of allegiance or morality, living off their wits, stealing and killing, hiring themselves out to whoever and whatever came... They were scum who died violent deaths, hanging on to a certain cachet among the impressionable through their undeniable bravery and their occasionally impressive exploits" China Mieville, Perdido Street Station

Lawnor
Mortal
(11/13/03 9:32 am)
Reply
Re: hmm
I appear to have a .pdf copy of demon gods fane. I'll have a browse through that and if I like it I'll buy a copy towards the end of RTTToEE.
As for apocalypse stone, thats 2nd ed. I suppose I could convert it, but the times I've made up my own thrid ed stuff its turned out wrong.

Caedrel
Kalkydrite
(11/13/03 1:55 pm)
Reply
Hmn...
I've seen City of the Spider Queen recommended on these boards before - I've only had a quick flip through the module, and I like the look of it - my only hassle would be that's it's an FR product, so I'd have to convert it over into my Greyhawk based campaign world.

Personally, I've got some vague plans to move to a 3e conversion of "Against the Giants"... I loved the series, there's the EEE link through Eclavdra, and the released 3e history doesn't seem to preclude any predetermined ending to it. I'd also love to have all that Underdark stuff from the following "Vault of the Drow" stuff; I've bought Monte's Queen of Lies, and it's great for this too. I've been trying to figure out whether Deep Horizon will fit in as a side trek somewhere... and while I like Queen of the Demonweb Pits, Lolth is a lot more powerful in 3e than as described in this module - but maybe that would be a fitting Epic adventure? As I said earlier, though, these are just my vague hopes as yet... with my group's current progress, I won't have to do anything on this for at least 5 years...

deafdungeonmasterRIT
Cherub
(11/13/03 2:49 pm)
Reply
hmm
Bastion of Broken Soul is terrific, but in my opinion.. this game fit well when it is related to Sunless Citadel and Nightspire Fang. To some degree, it also fit to Lord of Iron Fortess and Standing Stone (since the name "Cathazalar" was written down, those who do not know Cathazalar, she works for Demogorgon, half Kypton half maradrith, I believes)

ZansForCans 
Cherub
(11/13/03 7:40 pm)
Reply
Re: CotSQ
I'm a player in CotSQ right now. I expect we're about 1/2 or more through it. So far, it's been very world-agnostic, even more-so than RTEE, from what I can tell. But, that could be my limited experience with FR (I skipped the whole 2e era of gaming ;) ).

Now, I haven't seen the details of course yet, but if you or your players don't like the RttToEE leaning toward clerics for the BBEGs, you should be careful with CotSQ. My group has had little experience in high-level campaigns up to this point, and we didn't appreciate the heavy slant toward drow and undead, at least up to the point we are now. It's not just the BBEG encounters that are this way, so it's very hard to ignore the focused immunities we've encountered when leveling or creating new characters. My gut reaction as a DM would be that it lends itself to a highly tailored party, which you might like or not, depending on your group. Perhaps this is something I've missed again by not playing in any 2e/3e Underdark campaigns.

On the other had, the art that I've seen is an order of magnitude better than RttToEE. Our DM has used scans straight from the book for paper mini markers and blown up maps from scans to 1-inch scale and used them right on the table. They look great. I'm jealous. But he's jealous of this place. I'll take that instead any day :)


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