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grimbold
Memunite
(11/11/03 1:26 am)
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Reactions of the Outer Fane?
I need some input:

The complete log of my players success so far can be found here:
Grimbolds campaign log

In short, the party has cleared the Moathouse and killed the reinforcements who arrived with the wagon, uncovered Master Dunrat and most of his troupe in Hommlet, solved the tanbrosh situation in Rastor and imprisoned Tal, eradicated Terrenygit and his main gate forces and the complete earth temple.

The Outer Fane (Hedrack?) has the following information:

1. “Jaroo” is still undercover in Hommlet and has helped a captured cleric of the EEE (from the reinforcement contingent in the wagon) escape. This escapee has probably arrived in the Temple of All-Consumption about 2 weeks prior to the PCs arrival in Rastor and told his superiors everything that “Jaroo” knew about the party (they have killed Master Dunrat and his whole expedition, they know that clerics of the EEE and Tharizdun are interested in the Temple of Elemental Evil and that those clerics probably have another temple near Rastor etc.).

2. The party had attacked the main gate and were repelled by Terrenygit and Merenclar about 4 weeks ago. Reports of this have reached Hedrack via Terrenygit and Tal (who had a tanbrosh-addicted orcish spy accompany the party as a scout). Tal was ordered to kill the party.

3. The south gate has lost a group of soldiers who were supposed to bring provisions from Tal´s shop. A mephit sent to scout for that group is missing as well.

4. There have been no reports from Tal Chammisch for almost a week.

5. Uskatoth of the earth temple has reported to Hedrack that the forces at the main gate and Terrenygit are missing (the gate is undefended!) two days ago.

6. The earth temple is completely wiped out now and the altar has been destroyed (along with the ensuing earthquake and "disturbance of the Force"). Someone will have noticed this as well...

I think that contrary to the text of the module (the Outer Fane will take no actions unless at least two temples are down) some reaction will occur by now. In Hedracks letter to Uskatoth, which the players have already found, he tells the troglodyte that Ukemil will be sent to investigate the matter of the undefended main gate.

So what do you think will be Hedrack´s actions? Will Ukemil be sent out alone or with his pets/a guard contingent? Will Hedrack begin to scry the party?

My players are all 7th to 9th level by now, they can handle a little interference from the Outer Fane...





Edited by: grimbold at: 11/11/03 3:36 am
Trithereon
Cherub
(11/11/03 2:50 am)
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Re: Reactions of the Outer Fane?
Quote:
So what do you think will be Hedrack´s actions? Will Ukemil be sent out alone or with his pets/a guard contingent? Will Hedrack begin to scry the party?


If Hedrack hasn't found his Champion yet then I play him as distracted. The attacks on the CRM by these infidels are troubling, but not unexpected. He'll likely order Varachan to scry the party with his crytal ball (the detect thoughts may give them advance notice of future attacks).

Here's the deal. Hedrack trusts Varachan. Varachan is a traitor. Varachan will use his crystal ball information to mislead what ever counter measures Hedrack orders. Since Varachan can not effectively scry them 24/7 he can claim the infidels to have "changed their minds" when his information proves to be misleading.

Eventually the Invisible Stalkers, or Ukemil and his lions, or the assassins find the invaders despite Varachan's best efforts to mislead them and the module works out as written.

Eventually Hedrack will suspect his second in command is incompetent (at best) or a traitor (at worst) if Varachan is too agressive with his misinformation campaign. Varachan walks a thin line between helping your PCs and discovery.

Eventually Hedrack will find the Champion and then he can focus on wiping out these pesky infidels.

I doubt that Ukemil will go anywhere without at least half his pets (they help him hunt down infidels as well as kill). If your group is particularly powerful then he'll likely not go without all his pets.

Just some IMO's.

deafdungeonmasterRIT
Cherub
(11/11/03 8:21 am)
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plus..
do NOT kill off Varachan.

too many DM deliberately kill him off or make him a bad guy.. that is a big big mistake on thier part.

Infiniti2000
Cherub
(11/11/03 8:48 am)
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ezSupporter
Re: plus..
It may seem like the Outer Fane needs to respond now, but really, what's the rush? The adventurers have destroyed the weakest temple, big deal. It's not like that hasn't already been done less than 6 months ago.

If anything happens, Hedrack would likely order Naquent or Varachan to 'take care' of it. I doubt he would do anything himself. He's still trying to find the champion, with the help of Satau. Indeed, he might not even BE in the Outer Fane at the moment.

Should you decide to involve the Outer Fane now, however, I'd recommend using the options as listed in the book. Send in an assassin (I suggest Victor, since Hedrack has a thing for pretty girls IMC), then Ukemil and ALL his dire lions, then the invisible stalkers.

Chance are that the party will succeed against all of these obstacles and continue beating on the CRM. Unfortunately, they will probably take their time and you'll have to decide what to do then: have the CRM vacate or send additional obstacles (like lesser planar allies, or planar allies, like a glabrezu).

grimbold
Memunite
(11/13/03 4:22 am)
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Re: plus..
Thanks for the advice!

I guess I will send out Ukemil with his pets in a few days, as describend in Hedrack´s letter to Uskatoth.

msherman
Kalkydrite
(11/13/03 7:32 am)
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Re: plus..
The consensus seems to be that Ukemil is the _last_ one you should send; those lions seem to be pretty tough compared to an Assassin.

grimbold
Memunite
(11/14/03 1:45 am)
Reply
not so tough..
Well ....

The party´s rest last night was disturbed by 4 fiendish dire lions and Ukemil.

After a quick fight, the lions were dead and Ukemil had escaped. :( (How I hate that 9th level rogue with rapid shot! Do you know what 3 sneaked arrows per round can do to your monsters??!).



deafdungeonmasterRIT
Cherub
(11/14/03 6:48 am)
Reply
hmm
interesting.. Ukemil.. hmmm.. now he fail.. Hedrack will not kill him immediately. Hedrack is insane, but he know he need everyone to fight against the party.

Infiniti2000
Cherub
(11/14/03 9:53 am)
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ezSupporter
Re: not so tough..
"How I hate that 9th level rogue with rapid shot! Do you know what 3 sneaked arrows per round can do to your monsters??!"

Well, if Katala gives Caid greater invisibility, you should expect it. Hopefully, now Ukemil will provide such information to Naquent and/or Hedrack, thereby alerting the Outer Fane. I'd say that Caid would become a primary target in any future confrontations.

ZansForCans 
Cherub
(11/14/03 1:34 pm)
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Re: not so tough..
And special seeing and/or invis purging should become standard issue items for any further direct strikes against the party. It's not unreasonable for that info to trickle to the remaining temple and bridge leaders as well.

Although it's chaotic, they do have some self-preservation interest here. If they think they are a serious threat (which is likely with the quick defeat here), let the communication flow.


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grimbold
Memunite
(11/15/03 6:50 am)
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..bring me the head of that halfling!
I think that will be Hedrack´s words to his assassin as soon as he finds the time to hear Ukemil´s report (he is still searching for the champion, after all!).

Hmm.

Ukemil will probably raise the alarm on the bridges and temples (they go to alert status) and have a general description of the intruders handed out to the respective commanders (the players might find these letters later).

My (or rather, Hedrack´s) plan is as follows:

1. Varachan is instructed to scry them with his crystal ball (as the players have already found the amulet of inescapable location, this will not be too hard).

2. As soon as the Inner Fane knows where they are, a thoroughly buffed assassin with invisibility potions etc. is sent out to shadow their moves and kill off the halfling rogue.

Varachan will not hinder this first attempt, as he has to gauge the group´s chances vs. the Fanes before he is willing to risk his life.

What do you think of this idea? Any comments or suggestions?

Edited by: grimbold at: 11/15/03 6:58 am
deafdungeonmasterRIT
Cherub
(11/15/03 4:43 pm)
Reply
hmmm
I think that will be Hedrack´s words to his assassin as soon as he finds the time to hear Ukemil´s report (he is still searching for the champion, after all!).

Hmm.

Ukemil will probably raise the alarm on the bridges and temples (they go to alert status) and have a general description of the intruders handed out to the respective commanders (the players might find these letters later).

My (or rather, Hedrack´s) plan is as follows:

1. Varachan is instructed to scry them with his crystal ball (as the players have already found the amulet of inescapable location, this will not be too hard).

2. As soon as the Inner Fane knows where they are, a thoroughly buffed assassin with invisibility potions etc. is sent out to shadow their moves and kill off the halfling rogue.

Varachan will not hinder this first attempt, as he has to gauge the group´s chances vs. the Fanes before he is willing to risk his life.

What do you think of this idea? Any comments or suggestions?

That will work. Really, that will work. After all, they are trying to take out the biggest annoyance. The halfling rogue. Varachan may want to give a secret order by staying "Bring back halfling rogue.. barely alive" Hedrack will approve of this.

If all else fail, Hedrack, out of desperation, may want to order the Temple to launch ALL OUT ATTACK ON THE PCS!

arcane12
Memunite
(11/16/03 1:36 pm)
Reply
Re: hmmm
One problem: Unless the assassin catches the rogue napping, or has some way to imobilise him, he will have trouble (no sneak attack). Of course if he can seperate the rogue from the party, he _may_ be able to take him down in an (un)fair fight (buffs ahoy!)

deafdungeonmasterRIT
Cherub
(11/16/03 2:19 pm)
Reply
hmm
fight without a ref is never meant to be fair

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