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dvvega
Kalkydrite
(11/12/03 6:46 pm)
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A Little Advice
I have been running a RTTOEE campaign for a while now (I run every two weeks on average).

After much messing about and side-treks to gain experience, the party finally made it through to the inner fane, past the lightning towers.

They disguised themselves as priests of the Fire Temple, and going with the module's advice, anything decent in the disguise department will work unless an alarm has been sounded.

The group wandered into the complex and ended up in the library, going up the stairs to the library office. There they meet the cleric, posing as seekers of knowledge. They slip up a little on certain bits of information, however I didn't penalise them too hard, having the cleric state that they need to pray and redefine their faith. She leads them to the Sphere room, intending to just do some praying and reaffirmation.

She tells them to remain while she goes and gets another priest for the ceremony. Instead of letting her go and sneaking away, they jump her. A battle ensues, she screams out for help (there is a passage leading directly to the ogres in fully plate), and finally has to ethereal jaunt out or die.

Now that is where they are. They bluffed the ogres (who arrived after the jaunt) claiming a group of priests of the Water Temple had attacked.

What I need advice on - now that they made the attack, the priestess knows what they look llike. What should I do? Is the whole inner fane going to be on alert and thus hunt down the party? Will an alarm be sounded? Or should I just have everyone on high alert and thus question/search everyone?

Thanks for any ideas.

arcane12
Memunite
(11/12/03 8:13 pm)
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Re: A Little Advice
First question: what level are they? did they skip a bit or have they done a majority of the CRM? If they have skipped stuff, how did they get in? Have they assembled a master key from the air and earth keys perhaps? Or did they get the fire keys from the fire temple? To give helpful advice little details like this would help :)

If they cannot handle a situation over their heads, perhaps give them a small chance to run, otherwise throw at them what they can handle, plus maybe a littel more ;)

dvvega
Kalkydrite
(11/12/03 8:22 pm)
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Requested Information
They have complete keys for all elements except for water.

That is how they crossed the Fire Bridge (in this case) without getting shot down by the towers (like one of their first characters did).

Levels vary but on average they are 10th level and they have a min/maxed NPC cleric 8th level (almost 9th) they hired.

I created this cleric for the distinct purpose of supporting them in all ways (combat and healing) without taking away their roleplaying freedoms (no 'talking through NPC').

They completed the whole mines except for 2 rooms, the Destrachan nest (they're scared of the buggers after I ambushed them with 2) and the Water Temple itself. Thus if they leave the area for a while the Water Temple will become the most powerful temple.

They have annihilated everything else in their path via roleplaying or attrition.

msherman
Kalkydrite
(11/13/03 7:25 am)
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Re: Requested Information
10th level is _low_ for the inner fane. Did you not give them experience for sneaking through the outer fane without fighting?

dvvega
Kalkydrite
(11/13/03 7:38 am)
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Re: Requested Information
Oops sorry I made a mistake ... I meant Outer Fane not Inner Fane.

The party themselves calls it the Inner Fane, since they know nothing of the Inner Fane at all.

My mistake. So yes, the Outer Fane, after the Crater Ridge Mines.

msherman
Kalkydrite
(11/13/03 7:55 am)
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Re: Requested Information
Ah, then that's just about right. Throw it at them, but remember that Varachan is on their side, and Thrommel is not particularly loyal and might try to play the PCs against his masters.

dvvega
Kalkydrite
(11/13/03 8:03 am)
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Re: Requested Information
So in essence you're suggesting that the cleric goes and reports that someone has infiltrated. The two clerics you mentioned go their own ways in agenda and thus don't organise much against them and only the one cleric is fully moving forward in capturing them.

Is this what you wanted to imply?

Infiniti2000
Cherub
(11/13/03 8:31 am)
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ezSupporter
Re: Requested Information
In general, the Outer Fane will be organized against known intruders. Theoretically, Naquent (the cleric you are referring to in your first post) will already know about the party due to Hedrack sending out one of the assassins, Ukemil, and then the invisible stalkers. Did that occur?

Naquent, running for help, might go to Varachan first, as mentioned above. If she does, the interaction may be:

Naquent: Varachan, I need help, we have intruders?
Varachan: And you failed to stop them? You disappoint me. Perhaps we should mention your failure to Hedrack.
N: No, please don't!
V: Very well. I shall take care this, but you owe me.

At that point, V will go to the party and warn them, giving them some items and tell them to be more careful next time, possibly preparing a dimensional anchor to keep anyone from escaping. This gives the party a very successful first foray into the Outer Fane and some necessary information for their next jaunt. Should the party attack Varachan or not heed his advice, the Outer Fane will be prepared against any further incursions.

msherman
Kalkydrite
(11/13/03 8:40 am)
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Re: Requested Information
I2k's suggestions are good. Naquent would definitely go to Varachan before Hedrack, because reporting failure to Hedrack is not a wise career move, while Varachan is the closest thing to 'helpful' the Outer Fane has.

I'd recommend that you re-read the Outer Fane section carefully, particularly all the NPC descriptions. The Outer Fane is much better organized than the inner fane, but there are some complex interpersonal relationships there, and many of the NPCs there are going to be very well informed about the party's identity and actions due to the various scrying abilities they have. The fact that you're referring to Naquent as "the cleric" is indicative of a lack of prep, I think. These NPCs are definitely not generic.

dvvega
Kalkydrite
(11/13/03 7:25 pm)
Reply
Re: Requested Information
Thank you for all your help. And I did know it was Naquent, however for some reason I prefer typing the cleric. I don't know why.

smetzger
Memunite
(11/14/03 8:52 am)
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Re: Requested Information
Let me get this right...

1) The killed everyon in the CRM.
2) They are disguised as Fire Elemental Priests
3) Naquent, bought the above disguise.

Naquent should probably be aware that the CRM has been defeated. How many days has it been since the Fire Temple fell?

Most likely, unless the party mentioned H. or V. and said they are doing and errand for them N. would be very suspicious about these 'unfamiliar' priests from the wiped out CRM.

My suggestion is you try and figure out what each of the main players in the OF know about the status of the CRM, what each one knows about the party, and how much of this info has been shared with the Red Shirts.

blakwind
Memunite
(11/17/03 3:30 pm)
Reply
Re: A Little Advice
This whole post is IMHO.

I agree with the other posters here. Preparation. Preparation. Preparation.

There were sections of the crater ridge mines where a DM could more or less wing it if the characters took an unexpected turn into an area that you hadn't prepared for. Those days are gone.

The Outer Fane will be much more vivid and memorable for your players if you know the whole area backwards and forwards, especially the NPCs. Each NPC is unique, from both a combat and roleplay perspective. I would suggest that you put some background work into each one -- personality, motivations, knowledge of the outside world, rivalries with other NPCs, and so on. Each should have their own way of talking and acting.

In my campaign, the NPCs I developed were Chymon, Daagra, Dirass, Hedrack, Maracla, Naquent, Satau, Thrommel, Ukemil, and Varachan. If you were really ambitious, you could also prepare the various prisoners, the Nagas, Bethe, Victor, and so on. With a bit of work, the Outer Fane really comes alive.

As to your original question, the PCs will almost certainly end up fleeing. Either allow Varachan to intervene (msherman and Infiniti's suggestion is great) or let them be overrun by Outer Fane forces until they fall back. Most groups need to take several runs at the Outer Fane.

if the leadership team (Master Hedrack, Master Varachan, Mistress Naquent, and Master Ukemil) are aware that the Outer Fane has been infiltrated, I believe that they would take actions to fortify the breach. However the PCs entered last time, that way would better defended next time. Hedrack can cast some nasty Greater Glyphs of Warding that really pack a wallop. The descriptions and favourite tactics of the infidels would be well known by the Outer Fane residents.

The Outer Fane should be very challenging, but your players should feel on top of the world when they finally beat the thing. Don't spare the rod.

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