Gold Community Okay -- Your Turn
    > Return to the Temple of Elemental Evil
        > Obtaining Magic Items
New Topic    Add Reply

<< Prev Topic | Next Topic >>
Author Comment
Litejedi
Kalkydrite
(11/13/03 8:18 pm)
Reply
Obtaining Magic Items
Okay so we've been annoyed recently, because we have about 35,000 gold worth of sellable stuff, and we can't turn any of this into usable items. My druid doesn't want to take "Craft Magic Arms and Armor" but I get the feeling I might have to, in order to make sure the party keeps up in goodness. Is there ANYONE in the adventure that sells/makes items other than the players? I'd much rather take the Dragoncrafter Feat from the Draconomicon, and make stuff out of the dragonpieces we've collected. I'm not asking for spoilers, but maybe he missed something, and I can tell him that.

--------------------------------------------

Socrates' Rules to Live by.

Know thyself
Take nothing in Excess

Litejedi

Infiniti2000
Cherub
(11/13/03 8:36 pm)
Reply
ezSupporter
Re: Obtaining Magic Items
What is the party level? Has your DM been to this forum? There are certainly options, but in general the temple is a remote outpost of bad guys, so your DM is in the right. Sometimes, you guys just need to overcome difficult obstacles. Have you considered travelling to the big city (e.g. Verbobonc)? Sure, it will take some time, but if your wizard/sorcerer cannot cast teleport, maybe you can spend some of the cash on scrolls. Lots of options for both you and the DM.

Litejedi
Kalkydrite
(11/13/03 9:04 pm)
Reply
Re: Obtaining Magic Items
Okay, 1) what's Verbonec and how far away is it 2) we don't have a wizard or sorceror in the party.

Also, we can't possibly use 35,000 gp worth of scrolls.

He doesn't come here so that's not an option.

--------------------------------------------

Socrates' Rules to Live by.

Know thyself
Take nothing in Excess

Litejedi

ZansForCans 
Cherub
(11/13/03 10:55 pm)
Reply
Re: Obtaining Magic Items
If you're playing in Greyhawk, Verbobonc is about 90 miles N-NW of Hommlet. From the mines, it's about twice that. It's the largest city for quite a ways in the default setting. The other option might be the Kron Hills where the gnomes live. This region spans much of the area between Hommlet and Rastor and likely as a few towns larger than Hommlet, but smaller than Verbobonc.

Neither of these places is fleshed out in the adventure, so your DM is going to have to flesh something out if you want to travel.


Group Editing & Authoring Support
flexible campaign management for the web
info :: demo

msherman
Kalkydrite
(11/14/03 8:50 am)
Reply
Litejedi: are you a player?
If you're a player in a current RTTTOEE game, you probably shouldn't read this forum at all; it's _full_ of spoilers.

Infiniti2000
Cherub
(11/14/03 9:21 am)
Reply
ezSupporter
Re: Obtaining Magic Items
It doesn't even sound like you are in a Greyhawk setting, so any suggestions by us would be useless for you. No one here will point out any help in the module itself. And, I didn't mean that you should spend all of it on scrolls, but the point is moot if you don't even have a wizard or sorcerer. You also didn't respond with the level of party. Furthermore, you won't be able to convert all the treasure 1/1 with the value of it (how else could someone resell the equipment?), so if you think you have 35K, you're mistaken (most likely, depending on DM).

In any case, encourage your DM to read this forum. And, STOP reading it yourself, but I suppose you could just as easily read the module off the store shelf. Just reading the titles of posts here has spoilers.

Litejedi
Kalkydrite
(11/15/03 3:57 am)
Reply
Re: Obtaining Magic Items
1) Well, actually, we *are* in a Greyhawk setting, interestingly enough. And the 35,000-ish gp that I calculated assumes I sell equipment for half-cost, gems for full cost, and art for 3/4 cost (the random treasure rolls for random encounters have been VERY kind to us).
2) We're level 9.
3) I'm only looking at this one thread, so you can stop worrying that I'm cheating.
4) My DM won't come here, because he's a lazy bastard, though, so I was asking if I could get ideas about where we could pick stuff up. It seemed odd to me that Monte would write a module but not include the ability to buy items anywhere in it, except for potions and scrolls.
5) The party make up is as follows: Halfling Druid, Gnomish Bard, Werewolf Fighter/Rogue, Wood Elf Ranger/Fighter.
6) Apparently, though, there is a city called "Verbonec" or something like that, that was mentioned in the module as being a place to buy stuff. So, as we can see, my problems are solved, aren't they?

--------------------------------------------

Socrates' Rules to Live by.
Know thyself
Take nothing in Excess
Litejedi

Edited by: Litejedi at: 11/15/03 4:00 am
Infiniti2000
Cherub
(11/15/03 7:57 am)
Reply
ezSupporter
Re: Obtaining Magic Items
Okay, that helps.
1. Okay, that's fine. That's a boatload of crap though. :)
2. That's good, but without a wizard (1) you cannot teleport, (2) you may be in trouble later.
3. No problem. I won't hassle you about it anymore.
4. It's true, there is nothing very close by. Some people have put forth suggestions in this forum, but they require changes to the module and/or campaign world, something as you player you cannot alter. There is not hidden area to buy/sell anything, sorry.
5. Interesting group. :)
6. Verbobonc is about 2 weeks travel from Rastor, though this could be altered somewhat for individual settings. The point is that the big city is not an insignificant distance away. You guys can certainly travel there. It's pretty much a very large city and you should be able to buy anything you want or have magical items commissioned or however your DM runs such things.

Anyway, back on the scrolls thing momentarily, I only offer this as a loose piece of advice. I was suggesting you buy a scroll or two of teleport so as to cut down the travel time, not spend 35K on scrolls. Being 2-4 weeks away from the Temple of All Consumption will have consequences (the bad guys get a chance to regroup and refortify).

Hopefully this post seems less antagonistic. I apologize if the previous ones were. Best of luck on your adventures against the Temple.

Litejedi
Kalkydrite
(11/15/03 9:52 am)
Reply
Re: Obtaining Magic Items
Hey, that teleport scroll idea is pretty good. Our bard has lots of use magic device, he could probably use that. Thanks!

Interestingly enough, we can do the rastor/hommlet trip in under 16 hours. Its painful but we can do it. It all has do do with hustling for 8 hours, then doing a forced march for another 7 hours, all with longstrider on the people that are walking. Who are these people? Well the werewolf has a speed of 50 in wolf form without longstrider, and both my druid and my dire wolf companion have a speed of 50 as well (my druid in dire wolf form). With longstrider, that's 60 feet. Extrapolated on the movement table in the PHB, that's 48 miles in 8 hours, hustling its 96 miles. Our DM said the distance was 150 miles, so after a lot of fenagling we can move pretty quickly overland.

The big problem we have at the moment is that a few people in the party were permanently con-drained. And... the closest cleric is in Hommlet. So we've gotta go back anyway (which is why I worked this out already :) ). But I'm glad that I don't have to have my druid take Craft Magic Arms and Armor, since he wants to take this very cute but largely useless feat from the Draconomicon.

--------------------------------------------

Socrates' Rules to Live by.
Know thyself
Take nothing in Excess
Litejedi

Cordo Crowfoot
Cherub
(11/15/03 3:41 pm)
Reply
Re: Obtaining Magic Items
If you are using any and all supplements have your Druid cast Feathers (was that it?). MotW spell that transforms the whole party into birds. That should improve travel time significantly.

"They were immediately and absolutely recognizable as adventurers. They were hardy and dangerous, lawless, stripped of allegiance or morality, living off their wits, stealing and killing, hiring themselves out to whoever and whatever came... They were scum who died violent deaths, hanging on to a certain cachet among the impressionable through their undeniable bravery and their occasionally impressive exploits" China Mieville, Perdido Street Station

grimbold
Memunite
(11/16/03 2:18 am)
Reply
Re: Obtaining Magic Items
One more hint:

GET A CLERIC! SOON!

Some of you should consider taking the Leadership feat if you don´t have a PC cleric with you.

Litejedi
Kalkydrite
(11/16/03 9:34 am)
Reply
Re: Obtaining Magic Items
Bah, Clerics are for the weak.

--------------------------------------------

Socrates' Rules to Live by.
Know thyself
Take nothing in Excess
Litejedi

Infiniti2000
Cherub
(11/16/03 9:39 am)
Reply
ezSupporter
Re: Obtaining Magic Items
They don't need a cleric, they have a druid and a bard. No, they NEED a wizard or a sorcerer!

Siobharek 
Cherub
(11/17/03 2:43 am)
Reply
ezSupporter

Re: Obtaining Magic Items
As per the Oerth Journal, Verbobonc is a religious centre with at least 10 lvl 12+ clerics there. You can get your permanent con drains removed with them - although that would make you weak, wouldn't it...? :p

But I'll second the others: Get thee to Verbobonc ASAP. All the stuff you can ask for right there.

Bummer with your DM, though. He really should come here what with errata and all...

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Roland the red
Memunite
(11/20/03 7:31 am)
Reply
Re: Obtaining Magic Items
Speaking of magic items and buying stuff...I was thinking of using a Mercane Merchant in the Outer Fane...A neutral who will sell to anyone. Tough, so no one messes with him. I know by the time the party reaches the outer fane, things like Teleprt should be available, but after losing two wizards in a row, no one wants to play one...so...a solution is necessary.

Siobharek 
Cherub
(11/20/03 10:44 am)
Reply
ezSupporter

Re: Obtaining Magic Items
Strikes me as being a little too Icewind Dale-ish: Whenever the party has enough gold, some item trading NPC conveniently shows up.

Aren't there alternate ways the party can go to Verbobonc? maybe buy some Word of Recall spells to the clerics' temple?

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Caedrel
Kalkydrite
(11/20/03 6:48 pm)
Reply
ezSupporter
Re: Obtaining Magic Items
The Outer Fane probably wouldn't welcome a Mercane either - it's not like they need to trade, what with access to altars that can give them whatever magic item they want up to 50,000gp value (albeit only once a month or whatever other restriction you want to apply).

The Mercane might be quite willing to trade, since he can probably escape whatever destruction of the Material Plane unleashing Tharizdun would bring about - and even if a good chunk of the Outer Planes went under, a war on that scale could be quite profitable. But from the Doomdreamers' point of view, they're trying to stay low, and they certainly don't need any interplanar goody goodies showing up.

I guess I think of this in terms of lessons for good gaming: if the party doesn't want to include a wizard (or cleric or rogue or fighter, whatever), that's fine - but they ought to put some time and thought into how they're going to deal with some of the challenges they might face without them. If they don't take, then they only have themselves to blame if they rue it later...

My group is also light on on wizards and spellcasters, in which case the walls of force in the Recovered Temple could be real killers... I'll probably need to make sure one shows up at a less critical stage to give them a hint...

I like Siobharek's suggestion: scrolls with critical spells could be used by a rogue with a high Use Magic Device skill, if only the party thinks of it.

<< Prev Topic | Next Topic >>

Add Reply

Email This To a Friend Email This To a Friend
Topic Control Image Topic Commands
Click to receive email notification of replies Click to receive email notification of replies
Click to stop receiving email notification of replies Click to stop receiving email notification of replies
jump to:

- Okay -- Your Turn - Return to the Temple of Elemental Evil - Home -



Powered By ezboard® Ver. 7.32
Copyright ©1999-2005 ezboard, Inc.