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Erron Raal
Mortal
(12/4/03 8:12 am)
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Erron Raal's Tuesday Night Campaign
Well, after two years of lurking on this board, and a couple aborted attempts at running a campaign (due to R/L complications), I've finally got a solid and commited group of players up to 4th level and into Hommlet!

First off, my campaign is set in Kalamar, so some of the locations and deities may sound unfamiliar to those not well versed in that setting.

The cast of characters:

Biztu-Mak-Kali Hobgoblin Fighter 4
Pantless Silkskin Gnome Cleric 4
Taelistro Aegean Human Rogue 4
Erufailon Kar'Gala Grey Elf Wizard 4 (generalist)

During one of the earlier adventures spent getting the party leveled up and ready for this behemoth, they defeated an evil cleric of the EEE, and discovered a strange holy symbol (the black triangle, yellow "Y" with a red lozenge attached), and a couple of vague clues leading them to Hommlet.

After spending a few hours Rp'ing with the natives, the party is firmly convinced that town is full of xenophobic bigots! The Naddy/Zerosh suspicion of Joman Dart was a good two hours alone of Rp. They discovered what they could about the holy symbol from the Cannoness (the cleric in the party is of the same faith, so that helped). They met, and were a bit taken aback by Questin and his odd story. But best of all was the RP with Xaod. I did my best "Foster Brooks" impersonation of that drunk, ending with his (MY) head slamming into the table as he passed out mid-sentence.

They "diplomatically" dealt w/ Redithidoor, agreeing to allow him to join their party just to make him go away. They told him to meet them at the stables in the morning, and promptly neglected to go by the stables when they left! They also rebuffed Chatrilon's many attempts to insinuate himself among their ranks. I think Biztu was on to him from the start, but then again, Biztu distrusts everybody!

The party was split concerning which direction to head first, between the moathouse and the old temple. Finally, the wizard got them to visit the potion & elixir shop, and of course hearing of "poor old Spugnoir's" plight, that settled it for them.

Meantime, Chat isn't going to let this nosy bunch of meddlesome adventurers go milling about willy-nilly without at least keeping an eye on their doings, so, he follows them out of town. After a couple of cakewalk random encounters (1 dire badger then 4 wild dogs), our intrepid heroes are about to make camp for the night when they come across 'ol Del. He gives them his spiel, all very off-kilter of course, and now the party isn't sure what to believe may be in store for them at the moathouse.

So, after making camp, the rogue gets lucky, and I roll bad, and Chat is spotted spying on them. Well, Biztu, the hobgoblin fighter starts threatening him, one thing leads to another, and it's initiative time! Unfortunately for Biztu!! Having had the 3 rounds to study, Chat does his thing, but the fighter makes the save. Still rolled nice for damage, though :-) They dance for a couple rounds, Biztu gets tagged again, and drops!(-1hp, so not TOO scary) and when the wizard finally wakes up and gets off his scorching ray, Chat is charred. No info there, hehe.

That's pretty much where we ended the session, so, I'll just have to wait and see if they return to Hommlet and let Elmo know about this, or press on to the moathouse. Tune in next week to find out!

Andorax
Cherub
(12/4/03 10:03 am)
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Re: Erron Raal's Tuesday Night Campaign
Sounds like you're off to a good start. Are Kalamar Hobgoblins the same as regular 3rd edition Hobgoblins? 3.0 errata, and 3.5, have Hobgoblins pegged as an ECL +1 race, due to only-positive stat modifiers.


Did Chat hear the Old Del's spiel? If he did, he's likely to be doubling back to Hommlet to warn the cultists there that the operation may be in SERIOUS jeopardy. If not, his most likely course of action is to make for the Moathouse to warn them of the approaching PCs (and, IMO, wind up a tasty meat snack for Big U...the PCs can celebrate later when they find the corpse).

"Whadda ya mean, Orcs get levels too?!?"

Infiniti2000
Cherub
(12/4/03 10:26 am)
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ezSupporter
Re: Erron Raal's Tuesday Night Campaign
I think "Chat is charred" implies that Chat died in the fight. Too bad he didn't go invisible and escape. Assassins make a great recurring encounter.

Erron Raal
Mortal
(12/4/03 10:33 am)
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Re: Erron Raal's Tuesday Night Campaign
That's a good question about the Hobgoblins. I don't have the books in front of me, but I don't recall their racial modifiers being any more impressive than a half-orc or grey elf, say.

As far as Chat overhearing, no. It was a bad night for the DM and skill checks! lol I tried having him parlay with the group one last time when they made camp and spotted him, to join up with them and keep a close eye on their activities....and get an assassination attempt after Big U if he survived :eek Unfortunately, the players, as they so often do, threw a monkey-wrench in on those plans. The situation quickly deteriorated due to the stubborn hobgoblin, and bloodshed ensued. So, the cult is still relatively unaware (with the caveat that Chat DID tell Maridosen he was planning on following the group...so they may have some hint went Chat doesn't come back).

Truth be told, I do like your suggestions alot....just wish I could use them! :rolleyes

arcane12
Memunite
(12/4/03 11:53 am)
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Re: Erron Raal's Tuesday Night Campaign
lol, that's a new way for chat to die - by the PC's hands and before he betrays them :P

At least he didn't get torn to bits by Big U like he did for me - Big U hovered, throwing up a dust cloud, the party backed off, but thanks to bad rolls, Chat's inititive was lower than big U, and both of them went after the rest of the party (chat was 'on the partys side'). He got claw/claw/bite/etc and died first round! Doh! Big spanner there. Oh, well they found clues that he was on the bad guys side when they frisked his corpse (wow looting dead party members...hmm.)

Erron Raal
Mortal
(12/4/03 2:11 pm)
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Re: Erron Raal's Tuesday Night Campaign
Looting party members, huh? I take it there were no paladins in your group? lol

Erron Raal
Tolling Bell Cultist
(2/11/04 4:40 pm)
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Re: Erron Raal's Tuesday Night Campaign
OK, after a two month hiatus for the December holidays, bad work schedules, and various other R/L situations, we finally got back to playing. 2 sessions have elapsed since last I left you all, and the third is taking place tomorrow night.

What has happened over the last two sessions, you ask? (or not, considering the amount of game logs on here, but I'm gonna tell ya anyway!)

The Moathouse

After dispatching the assassin Chatrilon Unosh, the PC's went back to Hommlet and "invited" the hideous halfling, Questin Himble to join them in their exploration of the moathouse. After a brief bargaining session with the goblin look-alike, the PC's struck a MOST generous deal with the little barbarian (They basically convinced him to take 1/2 less of a share....good guys, these PC's).

After returning to the Moathouse, the halfling scouted ahead, as was the bargain, with the wizard's cat familiar trailing closely behind. As the halfling and cat passed from view beyond the Moathouse wall, the party waited anxiously, considering the wild rantings of Ol' Del and his fantastic stories.

BAM! A quick blue flash, and an inhumane howl!!! The halfling, scorched and charred, comes barreling past the party, howling all the way. At the same time, the wizard senses immense panic in his familiar, which comes scurrying back to its master, clawing its way up his leg, and into the folds of his cloak...refusing to come back out.

Moments later, with the party slightly confused, there comes a low, rumbling, guttural laugh from within the courtyard of the dilapidated moathouse. They look at each other realizing that Ol' Del's stories MUST be true. They must now face a DRAGON!!

Reacting with surprising quickness and clarity, the wizard begins augmenting the fighter and rogue, increasing the fighter's size and strength, whilst making the rogue much more stealthy...and invisible! (Too bad our hero's didn't realize dragon's have Blindsense!)

**Long battle ensues, wizard gets dropped to zero & rogue to negative before the accumulation of damage is going to force Big U to flee on his next round of action. Well, unfortunately for your friendly neighborhood DM, the enlarged-bull-strengthened hobgoblin fighter with a +1 flaming longsword CRITS! And CONFIRMS!! Poor Big U...he's now gonna make some fine dragon-itmes for the party.**

After the dragon is summarily dispatched, and a few healing touches from the gnome, our hero's scout the rest of the Moathouse's upper regions. They encounter an oozing grey "thing", which, after a few precarious moments, deal with quite easily. (They don't hit very often or for much damage, but MAN can they roll saves!!)

They make camp for the night, upstairs, guarding the stairways so that no one can slip past them in the night.

Next morning arrives, and the hero's descend the secret staircase leading beneath the moathouse. Almost immediately, they encounter a pack of gnolls, led by a human priestess, none to happy to see them. Battle ensues, the priestess moves to open an adjoining door, allowing a group of undead, one especially large, to join the fray! Gnolls drop quickly, and the gnome, ever the swift-thinker, calls upon the unequaled power of the Eye Opener to banish these undead things from his presence! *poof* All the smaller undead or destroyed, and the big one cowers. (Yeah, I forgot the bolster, d'oh!) More fierce words and fiercer blows are traded between the party and the priestess, until she is subdued and the large skeleton dispatched.

Tying up Gren and throwing her in the room the skeletons were in, the party moves on. I won't bore you with all the mundane battles in the moathouse dungeons. Suffice it to say, the players had a few anxious moments, and a few real triumphs, so, they were feeling sufficiently happy with themselves when the only two unexplored avenues remaining where the "hole in the ground" (Area 32) and the catacombs (Area 34). Well, they chose the catacombs.

Winding their way through that mess of a map sure was fun for the map-drawer (ME)...but, eventually, they reached the full size, four-sided statue. Wearing gloves & taking 20's, the rogue uncovers all the goodies in the secret compartments. My group of inquizitive individuals lights the brazier, plays the instruments, and viola! Shimmering eye!! Three failed saves later (the wizard makes his Will save, go figure!), and the fighter and rogue lose 10 and 6 points of temporary Strength respectively. Better yet, the cleric lost 1 point of Wisdom.....permanently! muwuahahaha!! Then, I guess to prove he felt the Wisdom loss, the cleric decides to bash on the thing...even after the translucent, amorphous description...he keeps bashing....he gets paralyzed!

So, all they have left here is the "hole in the ground" (Area 32). Assuming they survive that :evil it will be the end of the third day. I'm pretty sure they will rest, and go back to Hommlet. Which, coincidentally, is right about the time the wagon with the grick & company are going to show up.

I've seen a thread or two on here about what the make up of the wagon party should be, but I'm thinking of altering it slightly. The fighter & rogue both have magic weapons, so the grick shouldn't be a real threat. Gonna have 4 mooks along for the ride...but, I am thinking of adding the "Grick Handler" into the mix as well. I am considering a Gnoll Barbarian/Ranger (fav. enemy, human) wielding a falchion 2-handed. 1 level each. Is that too much of a threat do you guys think?? The party is a STRONG 5th level group. Stats are REALLY nice and combat tactics are pretty tight. And the gnome cleric is pretty much broken with a couple of insane abilities via the Kalamar Players Guide.

Anyway, just wanted to get things caught up here, and suck the teat of the Hive-Mind for their thoughts concerning the wagon encounter. Thanks in advance!

fjeTheNarrator
Ebon Hand Cultist
(2/12/04 5:42 am)
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Re: Erron Raal's Tuesday Night Campaign

Sounds like a fun campaign!

I'm not quite as RP-heavy, I suppose. My longest RP session was actually about 15 minutes with the party meeting Ol' Del ... and trying to pump him for information.

They immediately believed the story about the dragon and wanted to know "what color" it was ... to which Del replies: "Wellp ... I s'pose it'd be dragon-colored." "What does that mean, red?" "Nope ... 'bout dragon colored, truth be told." "Er. Does it breathe fire?" "Now I wouldn't be a'knowin' somethin like that. Don't make no good sense to be as close to a dragon as all that."

I wanted to be vague, but it was alot of fun playing Ol' Del's "logic" about dealing with places like the moathouse. When he said it was haunted, they tried to press him for what KIND of haunted he told them that a fella doesn't live as long as him being so stupid as to go pokin' about a place like that.

I think I had almost convinced them that Del was batty. The Rog/Clr had taken some subdual damage, however, from walking in armor (it was high summer and 98F out ... thank-you DMGenie) and the next thing they encountered was the giant frog ... they thought it was a dragon and went diving for cover. They momentarily thought Del was loony, but the red smear in the courtyard spooked them.

If the party rolled over Garrick and his gnolls (and mine certainly did, Garrick actually bailed) then you might want to reconsider the Bbn1/Ranger1 Gnoll ... bump one or the other up a level. The Grick-keeper in my Wagon party was an Azer bbn3 ... Cr 5 and very tough. Made it a climactic battle.

They had absolutely DESTROYED Festrath ... out the door the Clr/Bbn got a Silence on him (damn you Insanity and nerfing Will saves). He attempted to drink his Fly potion and escape but the Clr/Bbn then got a big crit with his mighty (+4) composite longbow and "Fester" was so much floating meat. I doubt they even realized his level.

The Azer was the same CR as Festrath and the combat with him and the wagon crew lasted several hours of table time.

That Clr/Bbn in my group is rather sick. Thinking about it, he's the reason most NPCs go down so quickly. They defeated Big U by getting him down to about 45 hp ... I figure "eh, he can stay in the battle a bit longer". One PC gets an 8hp hit in ... the Bbn/Clr crits while raging and power-attacking with his greatsword .. 48hp hit ... FOOP, dead dragon.

--fje

Erron Raal
Tolling Bell Cultist
(2/12/04 7:20 am)
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Re: Erron Raal's Tuesday Night Campaign
Yeah, the "no-hovering-dustcloud" change in 3.5 certainly makes that battle MUCH more winnable for the PC's. Coupled with the fact that I ran Big U pretty much per Monte's suggestion: young, brash and arrogant. He was a bit overconfident, and didn't always utilize the best tactics. But, all in all, I could feel the "pucker-factor" intensify during that combat, so I was happy with it.

Tonight they get the spike, the grell(s) and Festrath. And hopefully the Wagon. Should make for an interesting evening, considering the one small member of the party is probably also the most broken member of the party...the grell certainly has a viable target. I know, I know, I shouldn't meta-game.....but that makes sense, right? Grell going for the easiest meal??

Infiniti2000
Brother of Venom
(2/12/04 8:54 am)
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ezSupporter
Re: Erron Raal's Tuesday Night Campaign
"damn you Insanity and nerfing Will saves"

Do not forget that those clerics with the Madness domain get to add their Insanity to a Wisdom-based roll 1/day (Will save is a Wisdom-based roll). That more than compensates for it. If the cleric has a decent spellcraft, he could even pick & choose which spell to save against. Festrath has the Madness domain.

Garrick is already a gnoll ranger with human as the favored enemy, how about something different? Maybe it would be a decent time to introduce the half-elemental template. Or, if you have the BoVD, you can try the reptilian template. A reptilian gnoll barbarian would be cool.

Erron Raal
Tolling Bell Cultist
(2/12/04 9:05 am)
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Re: Erron Raal's Tuesday Night Campaign
I wish I had BoVD. Looked for it last night at local game store & they didn't have it. That sounds like a great idea, especially considering there is only 1 human in the party, and he's the rogue/archer, so he probably won't even get close to the gnoll.

Oh well, just work with what I have, I suppose.

Infiniti2000
Brother of Venom
(2/12/04 9:20 am)
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ezSupporter
Re: Erron Raal's Tuesday Night Campaign
Maybe you could improvise the template yourself. Add +3 to natural AC, +4 to Strength, -2 to Int/Wis or Cha, etc. Maybe you could even make it a tentacular reptilian and give him two grell-like appendages, upping the Cthuluesqueness. I think it would be +1 CR or +2 with a couple tentacles. I like 1d6/1d6 Dex poisoned tentacles personally. ;)

Erron Raal
Tolling Bell Cultist
(2/12/04 11:42 am)
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Re: Erron Raal's Tuesday Night Campaign
Infiniti.............I could kiss you!

hehe

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