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arcane12
Memunite
(12/7/03 4:57 pm)
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Video game blues
It looks like both my groups has the 'video game' type mindset in that they think they need to 'complete' one section before moving onto the next - more specificly the crater ridge mines.

Is this a bad thing? IT gives them a chance to get a few more xp's and more gear before tackling the harder fanes. However at least one of the groups (the other is close too) should have no real issues hitting the easier areas of the fanes (the easy area actually being the ones they have best access to).

I guess I may have overdid it with allowing the lightning towers to shoot at the group when they first approached (by boats to the water door, no water keys, only air keys, 7th level) but it does not seem to be their issue. They have now mostly taken down the water temple, as well everything from there to the blade spirit (except for the umber hulks and the NBC) but seem to be doggedly determined to slay all the outer area before trying a bridge (even with a slightly growing distaste for a 'big long dungeon crawl').

I have no major issues with them doing this, but it does take time, and I fear the repeatative nature will take it's toll. Should I introduce a way to make them pick up the pace (the whole world going to end thing, or something along those lines) or just let them idle along, knowing they will be able to stroll through a large portion of the outer fane with ease?

For an idea of the party I think should be ready for the outer fane (air bridge most likely, they have peacefully interacted with the forces there) here is the party breakdown:

Hiln: Dwarven Fighter (3) Rogue (7)
Illenia: Elven Wizard (9)
Lenny: Human Cleric of Pelor (9)
Tarquin: Halfling Transmuter (9)
Gunloader: Dwarven Fighter (9)
Victor: Human Fighter (8) Warmaster (1) (assumed)

JoeSchmoe
Memunite
(12/7/03 5:59 pm)
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Re: Video game blues
My group did the same thing, but all they had to do was come up against something that kicked the fighter's butt in one round, or something that was especially difficult to take down, for them to back away. The first example of this was the water hag north of the earth temple, and there have been others.

It's not a bad way to go - imagine you're in dungeon and don't want anything sneaking up on you from behind...so you kill everything in every section of the dungeon! In the end it didn't matter. We're now slogging through the Inner Fane and on the way to the recovered temple.

Infiniti2000
Cherub
(12/7/03 7:31 pm)
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ezSupporter
Re: Video game blues
As long as that is what they want to do, you should let them. However, as has been mentioned before you can eliminate their desire by clearing the mines for them. Either the current residents realize they are against an unstoppable force and leave, or they are pulled into the Outer Fane as extra mook defenses (maybe just big named figures), or you can another heroic party start looking for fame and wealth and clear out a section or two. One idea would be to borrow the names of a group on this forum as the other, independent party.

I think your party can start forays into the OF, but if they happen to choose poorly, you might find a TPK in the offing. Sure, there are six, but things could get bad quickly. That's when you need to introduce Varachan to covertly lead them by strings to the area with the worst defenses.

arcane12
Memunite
(12/8/03 11:03 am)
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Re: Video game blues
Luckily they know (I think) where the dragon come from (door) so that's my worst fear. Hmm good idea - I could have the bridge complexes disbanded, the major NPC's brought in for extra defense, and some of the remainder used to shore up the fire temple. (it has that item creation artifact. I doubt they would be willing to give that up without a fight.

Thanks! Should I give the party the chance to recruit the NBC or head off that possible slaughter (they have said out of airshot of any npc's that they will be a little sad when they come back and _have_ to kill these guys...)

---edit---

One thing I have commited considerable thought time to is where do they get all these well trained (all with EWP: bastard sword??) men?

A: Recruit from Iuz (a large evilish nation to the north of Furyondy). The doomdreamers, or even Hedrack can use the teleportation device to get there (Word of recall for the return voyage) and hire men. The men would take a few months to travel - so if the party has two or three shopping trips they will get a nasty suprise after the last one.

The module mentions forces getting replaced in kind, then replaced with orcs for the second wave of reinforcements, but how about the other way around? Orcs as a stop gap measure until proper trained guys can be gotten. A detachment could even be scheduled for 3 weeks after the party arrives to replace the less than reliable gnolls.

Also with Celene to the south there could be a training ground with more of the mercenary minded elves. These forces might be the replacements for the current troops. Also a thought might be other non-humans (like the trogs) as replacement cannon fodder. This could explain the elves that are scattered around (they seem to come on groups rather than random placement - an area usually has either none or at least 1/2 a dozen).

Edited by: arcane12 at: 12/8/03 11:31 am
Infiniti2000
Cherub
(12/8/03 11:45 am)
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ezSupporter
Re: Video game blues
They are not so much as well trained, but well equipped. 1st level warriors, even with EWP bastard sword are no more trained than if they had Alertness. In fact, IMC I've changed most of them to WF (longsword) because I though all the bastard swords was a little ridiculous. I just figure Monte didn't want to have 20 versions of mooks running around. My stat blocks have different ones though.

That said, an idea of where all the equipment comes from could be the orc camp. Perhaps, the doomdreamers gave all of the ore to the orcs in return for making some equipment (letting the orcs keep, say, 20%). If the party ever makes it to the orc camp, they find a couple of forges, some more equipment, and lots of tools, all of dwarven make, possibly with the Saltheart clan symbol on them.

This has the added benefit of really pissing off any dwarves in your party. ;)

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