Gold Community Okay -- Your Turn
    > Return to the Temple of Elemental Evil
        > Pushing forward the timeline
New Topic    Add Reply

<< Prev Topic | Next Topic >>
Author Comment
msherman
Ophanite
(12/8/03 1:39 pm)
Reply
Pushing forward the timeline
My party is on the verge of hitting the Outer Fane, and I think it's time for me to start pushing forward the timeline. When have people been having the Champion get discovered? When does the construction start at the Recovered Temple? Should I give the party a chance to get to the artifact room before the Champion gets his gear, or should it already be missing by the time they get there?

Clearly Varachan can play a big role in advancing the timeline here, but the party has yet to meet him in person, so I'm having trouble figuring out how to set the pace and keep the party in the loop.

Grumgarr
Kalkydrite
(12/9/03 6:30 am)
Reply
Re: Pushing forward the timeline
How about you have Imix arrive, meaning Lareth has been proclaimed Champion and has called him to the Fire Node - an immediate visual cue to the players that something has happened could be supplied by having the apex of the Black Spike wreathed in purple flames. That ought to goad them into action, though they may waste time investigating this strange occurence if it's too difficult to find out why this has happened.

Or if you don't want a big visual cue and flaming ruin only days away, Varachan could get a message to them, telling them something like:
Quote:
The Doomdreamers' plans come to fruition! The last days of this world are come. The Champion of Elemental Evil is >found< and works the Dark God's will. He has entered the Black Spike. For the sake of us all do not delay. You must strike NOW and strike hard. The gods themselves will not save us if you cannot...
and any other details or tantalising snippets you want to add (maybe a suggestion for how to enter the Outer Fane? - "Use the Air Door - it is most poorly defended")

You'll know yourself how much of a road-map you need to give your players to get them moving in the right direction, but something along these lines will surely stop their 'we must kill everything in the mines' mindset.

Give them a clear target and a ticking clock.

Grumgarr

arcane12
Memunite
(12/9/03 1:01 pm)
Reply
Re: Pushing forward the timeline
From your campaign log it looks like the party has done everything but the fire temple. At this point I would seriously consider pulling what temple forces remain out of the mines, using the best to replace missing assassins, and sending the rest either to join the temple recovery crew, lump 'em all in one area (strength in numbers), or just send them away.

How much does the party know? By now they should have a decent clue to what is going on, and at their level (10th x 5 ) should be able to handle any door (ok fire would be hard, but possible.) However after the last little encounter with the Bebelith they may be a little hurt. Any actual deaths?

I would give them a small chance to get to the items before Lareth, but not a big one. Once the party breach the outer fane, Hedrack should double time his efforts to find the champion, dropping a high level spell to always have word of recall memorised so he can teleport (using the inner fane teleporter) to a candidate, the word of recall back and test each one.

The party seems to be dong well so Varachan need to step back and let them continue as the are, until help is needed. If he tells them to come by the air door, they will have no chance of getting the champions items before Lareth. Also you don't really want the adventure to derail in the outer fane witht he heroes charging in and discovering the champion just as he gets chosen, stopping the rite and finding some way to permanently destroy him right then! (hey lets feed champion boy to one fo those hungry altars, or the black hole we saw earlier).

Another though for visual clues (to show Imix's release) is to have fire effects change. Those fireballs the wizard casts are suddenly shot through with purple, or have... unexpected results. (percentage chance for a maximised effect, or enlarged effect :evil )

msherman
Ophanite
(12/9/03 2:29 pm)
Reply
Re: Pushing forward the timeline
That's Grumgarr's campaign, not mine. :) I don't have a log, per se, but many details about my game are scattered throughout this board. Basically, they're 4x11th, have defeated Earth and Fire, Air's been cleared by a 3rd party, and they are about to discover that Water's just been cleared by a rampaging demon.

I think I've decided to take Grumgarr's advice; I've written up a note from Varachan scolding the party for wasting their time, and informing them that Hedrack has just confirmed "the gnome" as the Champion. They should recognize that as a reference to Nierethi, and I'm looking forward to seeing the looks on their faces when that happens.

Cordo Crowfoot
Cherub
(12/9/03 10:40 pm)
Reply
Re: Pushing forward the timeline
I'm in the same boat.

I'm particulary interested in answers to the question above. What is the exact timing most of you have used for when the champion was found?

Grumgarr
Kalkydrite
(12/10/03 4:57 am)
Reply
Re: Pushing forward the timeline
Hedrack's journal explains that he found the Champion, so he needs to be found before the PCs get the journal - anytime around their first foray into the Outer Fane is a good time, I'd say.

From that point on, the clock is definitely ticking and you can hurry your group along with various 'the end is nigh' signals - steering them shouldn't be too tricky here - hell, their gods might send them omens (unless you have Big T's plans 'invisible' to the gods, given how powerful he is and all :evil ). Varachan is a great goad if they're flagging, as are the eveel elemental effects for Imix (and/or other Princes) arriving in the Nodes.

Grumgarr

Siobharek 
Cherub
(12/10/03 5:39 am)
Reply
ezSupporter

Re: Pushing forward the timeline
I think I let the Champion be found just before the PCs hit the Outer Fane - a divination told them - and once I decided that they were dawdling in the Fanes, I had Imix appear. I then followed Thrommel's ideas and started applying environmental damage in an ever-increasing radius from the Recovered Temple. As it happened, my group went to Hommlet slightly sooner than I'd imagined, but I had plans for news of an area of uncontrollabler fires reaching them.

As to the excavation of the Recovered Temple I'd start that halfway between your PCs first entering the CRM and the discovery of the Champion. I see no reason to wait.

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

msherman
Ophanite
(12/10/03 6:05 am)
Reply
Re: Pushing forward the timeline
A couple points: why is there really time pressure once Imix is free? As far as I can figure it, the cult has no reason at all to push forward with the final ritual until all 4 Princes are free; the only reason they would rush ahead with less than 100% chance of success is if the party is breathing down their necks in the recovered temple.

In the book, the cult doesn't have the other three power gems, so their unable to free the other 3 princes. Presumably they'd find them eventually, though. I'm using the Binders idea discussed on this board, so that slows things down even more; the First currently wears the Fire binder, and the Third has a line on finding the Air binder (but won't find it for a little while now, and the party will be involved in that event, so they might actually take it themselves). The locations of the other two binders are currently unknown. Until they show up, there really isn't time pressure, is there?

I'm creating some short term time pressure next session, with a note from Varachan. The first two notes he sent them were delivered by Quasits, which the party killed (at Varachan's instruction). The 2nd note advised that he couldn't afford to lose any more quasits without arousing suspicion. The third note was a letter sent to D'Gran, with a code that the party failed to crack. For the fourth note, when the party returns to the CRM (they're away on a side-quest now, related to finding the Air binder, though they don't know that yet), he'll send the Ogres from room 37, with instructions to kill the party and take their remains to Hedrack, along with this letter:
Quote:
When you first crack open the seal, the note reads as follows:

My Dear Master Hedrack,
        I send to you this gift of the Infidel PXXXrite’s Severed Head to celebrate this auspicious time. Congratulations on your success in confirming the Champion! This is truly a great day for us. The Doomdreamers will surely reward you well.

                                Your humble servant, Varachan

PS: I also enclose the severed member of the PXXXrite’s man-at-arms as a gift for Mistress Naquent; please offer it to her with sincere congratulations for her part in the retrieval of the Champion.


After about a minute’s exposure to the air, the ink begins to fade, and a new script appears on the page. It looks like an alchemical invisible ink was used to write the note, with the intention of fooling any who try to read it by holding the sealed page up to a light.

Greetings, Infidels.
        I have taken a grave risk in sending you this letter; if these dumb brutes ignore my instructions and crack the seal, I will surely have thrown my life away for naught. But desperate times... I must say that I am deeply disappointed that you did not take the time to decipher the message I left for you with D’Gran. Of course, such carelessness is to be expected when the smartest among you devotes the vast majority of his brainpower to devising schemes by which to defraud his own traveling companions. The code is simple, as declared by the date; fourth word, then eighth, then repeat.
        While you were off in Woodstock seeing a man about a proverbial dog, serious events have come to pass. Mistress Naquent has returned with the gnome, and this time, the Oracle has earned her keep; Hedrack has confirmed him as the Champion of Elemental Evil. You must make haste; if you do not defeat him before he and The First leave, Imix will rise again and bring the Doomdreamers’ horrible plot one step closer to fruition.
        I pray, though no god hears my prayers, that I have not made a mistake entrusting this urgent task to you.
                                                                Varachan


So that creates a short term time pressure situation, basically giving the party a day or two to catch the Champion in the OF before he leaves for the excavation site. During that period of high pressure, I also plan to drop another note on the party, delivered from Verbobonc by the Church of Pelor's Lantern Archon Express:
Quote:
My Dear Father Hamish,
A strange occurance has come to pass. It seems that you have been accused, falsely I am sure, of the grave crime of peddling in Cursed items. You must return to Verbobonc at once, to face your accuser, the merchant Nib.
He has produced an amulet, which the Magistrates of St. Cuthbert have confirmed is cursed. I’m quite certain that there is a reasonable explanation for this situation, and that you can clear it up without incident on your return.
I look forward to seeing you again.

                        In Pelor’s Grace, Bishop Loridian



Those competing demands on their time should make for an interesting session or two. But once the Champion leaves for the recovered temple, the pressure is really off again until the cult finds the other 3 binders.

I think I actually prefer it that way; I can plant stories about teams out recovering the water and earth binders with Varachan, and pull them in whenever I feel like the party is taking too much time, but it also gives me the option of letting the party take a little while to craft items when I think they need it. But I'm not at all certain. Any opinions?

As for the excavation, I figure at this point (with the party just about into the OF), it's done to the point described in the maps, and just about to start on excavating the gate to the Air node, since the Third has a line on that binder. The timing there isn't as critical; since the party hasn't been back to the Recovered Temple since they cleared the hobgoblins, months ago in game time, there's no reason to worry about it; it's basically as done as I need it to be when the action returns there.

Edit: Of course, the second letter is addressed to Hamish, the party's cleric, not to Hedrack.

Edited by: msherman at: 12/10/03 2:17 pm
Siobharek 
Cherub
(12/10/03 6:17 am)
Reply
ezSupporter

Re: Pushing forward the timeline
My readings of the board are a bit off, so I'll just jump and ask: Do you intend to run your players though all the nodes?

If so, then there is all the time in the world, sorta. Especially with the Binders scenario, that has the blasted things spread all over Oerth rather than having the power gems neatly packaged with a demon as per the module.

In the module as written, the time crunch is the excavation. For every node the DDs can excavate they'll have another Elemental prince at their beck and call. To reproduce that, you'll need for a lot of binders to be found. Fast.

However, the Doomdreamers are bound to ask some questions once the Inner Fane falls, so therre are some repercussions there you might wanna check out.

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

msherman
Ophanite
(12/10/03 6:35 am)
Reply
Re: Pushing forward the timeline
Ah, so in the module as written, the fact that 3 of the elemental power stones are missing isn't supposed to be the main deterrant to the cult? I thought it was.

No, I'm only planning to introduce Air to the mix; I'd like to ensure that the party intervenes at that point, either by having the doomdreamers force their hand by reacting to the fall of the Inner Fane, or by having rumours about the possible location of one of the other binders. Of course, that part's tricky, because the party might decide to try to intervene at the Binder site, instead of at the RT, so I'd have to play that subtly. But I've got time to figure that out.

Also, I'm not certain that the party would actually fight Imix and Yan-C-Bin in the nodes themselves; I invision the party attacking the RT, forcing the Doomdreamers to call the two princes forth from the nodes to perform the Release ritual early, resulting in an epic battle against both princes and the Champion in the RT. I expect the party will be about 17th level by then.

Siobharek 
Cherub
(12/10/03 6:48 am)
Reply
ezSupporter

Re: Pushing forward the timeline
<mumblegrumble>The joy of not having the module with me at work</mumblegrumble>

As written, it's only the gems in the Orb - along with the Champion, of course - that are required for bringing about the Princes, right? So once the Nodes are excavated, it's party time. The Binders-idea IMHO slow town the story by removing any time pressure on the PCs.

As to the Epic battle, it sounds fun, but unless you boost Lareth to The First-proportions, he'll only be a speed bump compared to the Princes. If you like, check out the end of my log for a run-down of the battle.

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Infiniti2000
Cherub
(12/10/03 7:03 am)
Reply
ezSupporter
Re: Pushing forward the timeline
First, I absolutely love that letter, msherman. Er, why don't you post that in the BoB? ;)

Second, in the module, the gems are required to summon Tharizdun, I don't remember if they are required to summon the princes as well.

As for waiting until all four are present or not, that's up to you. On the one hand, the Doomdreamers are crazy and probably quite impatient. They probably think they are getting lots of power and the faster the better. On the other hand, they are not stupid, and a 25% chance seems kind of low. Maybe they are unaware of the percentage chance?

msherman
Ophanite
(12/10/03 7:11 am)
Reply
Re: Pushing forward the timeline
Quote:
As to the Epic battle, it sounds fun, but unless you boost Lareth to The First-proportions, he'll only be a speed bump compared to the Princes.

Oh, I'm boosting the Champion, alright. It's not Lareth, IMC, it's Nierethi; Lareth was captured by the Badgers and hung by Y'dey, and then his corpse was stolen by Nierethi who performed a ritual involving consuming his brain to steal his destiny. This caused widespread elemental calamaties, nearly destroying homlet, and was the 'radiation accident' that precipitated the switch to 3.5 in my game.

The 3.5 conversion switch Nierethi to Bard 4. Since that time, he's gained 3 levels of Cleric (Tharizdun), and 2 levels of Mystic Theurge. Now that he's confirmed as the champion, he's picked up all 4 half-elemental templates, as per the BOB. By my calculations, that makes him CR17, a perfect match for the 2 princes. 3xCR17 = EL20, which should be a nice tough epic battle to the end the campaign around level 16-17. (To be fair, I think that adding 4 CR+2 templates, none of which add HD, probably overstates the CR; I think his real CR is probably closer to 14-15. Still more than a speedbump, though.)

Siobharek 
Cherub
(12/10/03 7:18 am)
Reply
ezSupporter

Re: Pushing forward the timeline
First of all, I dimly remember your idea of replacing the champion (Siobharek™ - 15W brain, memory like a sieve) and it sounds awesome! As to the half-elemental templates, based on my experiences the +2 CRs are red flags, nothing more. He doesn't increase 8 EL with those 4 templates. 4, at the most, I'd say. "My" Lareth had those four, so by the book he should have been spot on my hard-hitting party. As it happened, he was a nuisance, nothing more. Ì think you're right in putting him at CR13, but if your crew's ECL 17, then he'll be obliterated before really knowing what hit him. Of course, his death might release some good ol' fashioned elemental mayhem, so it might not be all bad...

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Infiniti2000
Cherub
(12/10/03 7:33 am)
Reply
ezSupporter
Re: Pushing forward the timeline
Not only that, but IMO bard and cleric are non-associative so that would reduce him by at least 1 in CR, maybe 2.

msherman
Ophanite
(12/10/03 7:41 am)
Reply
Re: Pushing forward the timeline
Maybe you're right; I might give him a 3rd level of Mystic Theurge, which provides a number of benefits; +1 to both bad saves, +1hd which also bumps up the CL of all of his half-elemental powers, and it gives him 3rd level bard spells. Haste would make an _excellent_ spell for him to cast with 2 elemental princes in his party.

msherman
Crimson Coil Cultist
(12/15/03 8:21 am)
Reply
Special Delivery
We played this out yesterday, and the party is completely hanging Varachan out to dry. He's going to be _really_ pissed at them when they finally find them; he might not even give them his magic items. Here's what happened:

Aug 10: The session starts in Woodstock, a small town on the road to Hommlet near Rastor, at 2am on aug 10, when they've just defeated the Glabrezu planar ally sent by Hedrack. They deal with the collateral damage to the Hotel with a very successful diplomacy check, managing to get themselves an apology from the inn keeper for the disturbance. They spend the next day shopping, and scribing some scrolls. The day after that, Cyr, the rog/wizard/assassin has a meeting with a contact who will eventually lead him to the Air Binder (but he doesn't know that yet). That morning, Shalathal the Barbarian made a will save vs. Varachan's scry (she's made a number of them, and is beginning to worry about that), so Hamish cast a divination to find out why someone is trying to prod her mind -- the reply came back, "The Traitor is seeking his salvation." They correctly interpreted that as referring to Varachan, which took a load off Shalathal's mind.

Aug 12: The party rides back to Rastor from Woodstock, about a 50 mile ride (along a hilly road, so 3/4 overland movement). They can do the trip in one full day (11 hrs) by forced-marching the horses. They get back to the Dwarven Temple just in time to prep a plan to save Mereclar from certain death in Claginred's arena, where he's scheduled to fight his own Howler that night. Hamish, the Cleric of Pelor, helps work out the plan, but he's not let in on the part of the plan where they kill the entire audiance after fighting the Gargoyles and the Howler. Mereclar gives the party some info about Aramil, the ex-cohort rgr/sor who was taken prisoner by D'gran and sold to Thrommel.

That night, they camp in the mostly-constructed Shrine to Pelor within the Dwarven Temple (not yet hallowed, since Rerrid had only presented it to them that evening). At 2am, the Ogres attack; the leader quaffs a potion of Silence, and bashes through the secret door into the Dwarven Temple (Varachan had seen the party use it on his crystal ball), and they kill the two dwarves standing guard. They bash through the locked door of the shrine; Chase notices that he saw the door come down but didn't hear it, so he runs back to where the party's sleeping to wake them manually. Hamish uses his shiny new Blade Barrier for the first time, and they kill the ogres and find the note. They decode the note to D'Gran, so they now know where to find Varachan, to avoid the Fire Bridge, and that Varachan needs them to defeat the Gnome Champion urgently before he leaves with the First to defeat Imix.

August 13: They awake, and prepare their spells. Hamish prepares Hallow, intending to cast it on his new shrine today. As he finishes praying, Bishop Loridian Scries him, and then sends a Lantern Archon with the message about the cursed Amulet. Hamish sends a reply back, informing the bishop that they'd return in 2 days time. He then begins to cast Hallow.

August 14: Having spent 24 hours casting hallow, Hamish is exhausted, and can't memorize new spells. So the entire party spends the day resting in the shrine. Strangely, Varachan can't seem to get a lock on them with his Crystal Ball, due to the Dispel tied to the Hallow. He wonders why they haven't attacked yet.

August 15: Hamish Word Of Recalls the party back to the cathedral in Verbobonc. Hamish dutifully reports in to the magistrates of St. Cuthbert, where he is found guilty, and sentanced to 20 years imprisonment unless he can make restitution. He does question his accuser about the fact that he hadn't been the actual buyer of the amulet, but rather an agent for another buyer (who was a spy for Iuz), but when the merchant nervously replies "Yes... that's true...... but I don't see how it has any bearing on these procedings!" they let that plot thread drop. It's too bad; if they'd followed that thread, and unmasked the spy, they could have gotten the merchant thrown in jail and their own crime forgiven. They do manage to succesfully diplome the required restitution down from the 35000gp list price to the 19000gp they were actually paid for the amulet, and Hamish's companions bail him out by selling all their accumulated masterwork arms and armor -- those Large Full Plate's worn by the ogres bring in a _lot_ of cash!

That's where we broke for the day, but the players told me they want to run some stuff in email before the next session (probably in the new year): spend the rest of the day in VB selling loot (and possibly buying stuff, which can be delivered by Lantern Archon to their shrine in the ToAC), and then the next day, Wind Walk to Chendl to return Fragarach to the King of Furyondy! They seem to be completely ignoring Varachan's urgent plea for assistance. I think when they return to the ToAC, I'll have the purple plume of fire on top of the Black Spike, and apply the environmental effects suggested elsewhere on the board.

So, now I need some assistance: when they finally do meet Varachan, how should he react? It looks like it will probably be the 17th or 18th by the time they get back, almost a full week since Varachan sent the note. I'd imagine he'd be really pissed. Should he write them off, or continue to treat them as his only hope?

Infiniti2000
Brother of Venom
(12/15/03 9:10 am)
Reply
ezSupporter
Re: Special Delivery
I asumme you intended for them to be late anyway, as if they actually succeeded in defeated the Champion at that point, there'd be no reason to get to the Recovered Temple. I'd say that even Varachan doesn't know that the Champion is gone from the OF, and if asked, he may think he is in the IF (once the OF is clear and if you want to push the party into the IF). If the champion were actually capture/killed in the OF, the game would be over for the bad guys and the rest merely an exercise. No, the party is MEANT to be late, so don't overly punish them for something that is supposed to happen anyway.

However, they should not be so careless and flippant with important and dire warnings. Perhaps when they finally encounter Varachan's chamber, they find it empty except for his mutilated corpse and a half-scrawled note (hidden):

"Fools, you took too long to find me. Now the assassins have the slayer's arrows. I am undone, Hedrack this way comes..."

Then, give Hedrack the items to either use himself or pass around. Bethe/Victor with those arrows should SCARE the crap out of the players.

msherman
Crimson Coil Cultist
(12/15/03 10:21 am)
Reply
Re: Special Delivery
Wow. First, you caution me not to punish them too badly, then you suggest a punishment much worse than the one I was thinking of. :)

Yes, I had intended them to be late all along. If they'd rushed straight to Varachan after getting the note, and from there rushed to the Greater Temple and been very successful in getting there quickly, I was thinking of throwing in a quick encounter with the Champion for flavour, but he would escape to the Inner Fane and from there to the excavation site via the Tourbillion. They would definitely not be given an opportunity to kill him this early.

So I don't mean to punish them for not stopping the champion, just for ignoring Varachan's quite clear urgent plea for help.

However, I'm wary of killing off Varachan before he has a chance to speak to the party; he has a lot of information to share with the party, that I think they really need to hear to be fully motivated to finish the module. I was planning to have Varachan tell them about the doomdreamers plot to release Tharizdun, and how the binders and the princes play into it. He was also going to finally explain the connection between Tharizdun and the EEE (imc, the EEE is Tharizdun's own eye, which he pulled out of his skull and threw towards the elemental planes while the gods were imprisoning him; that's how he maintained a minor influence on the prime while imprisioned).

Any other suggestions that aren't quite as viscious as killing off Varachan before the party arrives?

I was originally thinking that I would have Thrommel kill Varachan in front of the party while they're talking to him, but now that the party's returning Fragarach to Furyondy before visiting Varachan I'm not sure I want to do that; without Fragarach, I'm not sure if the party will be able to keep the encounter with Thrommel from becomming a flat out fight.

Infiniti2000
Brother of Venom
(12/15/03 10:42 am)
Reply
ezSupporter
Re: Special Delivery
"Wow. First, you caution me not to punish them too badly, then you suggest a punishment much worse than the one I was thinking of."

I evidently changed my mind mid-post. :)

You can accomplish the same thing with either (a) the same info spelled out in the note, (b) leaving his head intact enough for a speak with dead, or (c) having Varachan flee the OF and being chased by baddies, just in time to run into the party. Such a rescue would do much to assuage his anger at their ignoring the note, though he would be out most of the items (perhaps he had a chance to grab some).

"without Fragarach, I'm not sure if the party will be able to keep the encounter with Thrommel from becomming a flat out fight."

I had the same concern. I'm thinking the wielder will recognize Thrommel, despite the change in his appearance. Hopefully they will talk and a mention of Fragarach will get Thrommel to suggest that if the party removes his coffin to the capital city, he may yet atone.

"imc, the EEE is Tharizdun's own eye, which he pulled out of his skull and threw towards the elemental planes while the gods were imprisoning him; that's how he maintained a minor influence on the prime while imprisioned"

That is an absolutely fabulous idea! I love it and may use it as well. :D

msherman
Crimson Coil Cultist
(12/15/03 11:54 am)
Reply
Re: Special Delivery
The running escape is an _excellent_ idea. Since Thrommel can't cross the Stalagos IMC, that gives them good reason to make a bee-line for the bridge. Varachan knows that weakness of Thrommel's, so when he attacks and Varachan realizes that his cover is blown in the OF, he'll shout to the party to grab what they can from his chest, and head for the bridge.

Varachan knows who Thrommel is, so he can fill the party in on his identity. If the party mentions Fragarach, I can even have Varachan suggest that it might be useful in saving the vampire; my party tends not to be too good at thinking of non-combat solutions to problems like that, so the hint would be helpful.

Wow, the gears are really clicking, now. The king won't be interested in giving Fragarach back to the party without real proof of Thrommel's identity. Varachan happens to know that Hedrack keeps a copy of the Memoirs of the First (from the BOB) in his bed-chamber; the First gave it to Hedrack as a 'owners manual' when he sent Thrommel as a gift to the OF. Hedrack keeps the book around, and has a slave-girl chained to it to read exerpts to him. So that sets up a nice little multi-session plot thread, where the party has to get to Hedracks room in the OF, steal the book, and get it back to the King of Furyondy to get Fragarach back so that they can use it to try to redeem Thrommel.

<< Prev Topic | Next Topic >>

Add Reply

Email This To a Friend Email This To a Friend
Topic Control Image Topic Commands
Click to receive email notification of replies Click to receive email notification of replies
Click to stop receiving email notification of replies Click to stop receiving email notification of replies
jump to:

- Okay -- Your Turn - Return to the Temple of Elemental Evil - Home -



Powered By ezboard® Ver. 7.32
Copyright ©1999-2005 ezboard, Inc.