Author
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Comment
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Infiniti2000
Brother of Venom
(1/5/04 10:52 am)
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ezSupporter
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New Magic Items
I was thinking that it would be cool to have ideas for new magic items devoted to RttToEE, or made because of situations in the module. I'll start it off, hoping that it is not the only entry.
The following is located in Naquent's room and is used by the spectre there to pick up after her. She'll throw down her cloak, etc., on the floor and the spectre puts it away using the bar. The spectre also likes to rearrange the cushions and sometimes just knocks on the walls or the door, attempting to irritate other inhabitants.
Bar of Ghost Touch: This violet translucent rod allows an incorporeal being to manipulate objects on the prime material plane. The bar cannot be removed to the ethereal plane (unless taken there specifically via plane shift or similar methods). The bar may be held by the incorporeal being and then used to touch or move objects on the material plane. It has hardness 5 and 10 hit points.
Strong transmutation; CL 15th; Craft Wondrous Item, etherealness; Price 2,000 gp.
Edit: Price dropped from 10,000 to 2,000 due to its otherwise uselessness.
Edited by: Infiniti2000 at: 1/5/04 12:23 pm
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Mr Kaze
Ebon Hand Cultist
(1/5/04 11:38 am)
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Re: New Magic Items
This certainly adds some realism to having the Spectre servant who is near-useless for day-to-day activities that don't include fighting off parties of rampaging adventurers. Technically, he could (maybe) be upgraded to a ghost to get telekinesis and then he goes away when Naquent dies, but this line of thought is more amusing.
I think I'm missing something, though: why $10k? Wouldn't a quarterstaff with only one end enchanted to +1 Ghost Touch give you the same effect for ~$2K less?
Of course, if it's really for moving things around, you could have some fun with a +1 Ghost Touch Kuo-Toa pincer staff (detailed in Savage Species and probably a couple of other places). There's enough frogs wandering about in the water temple that getting one of these items shouldn't be too difficult -- even less difficult if you've added the web enhancment to the adventure.
Cheers,
::Kaze (would rather have his players face off with a walking carp like Noonsa than be ambushed by fat upright frogs... at least with the carp we can readily admit that it's intentionally to be silly.)
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Infiniti2000
Brother of Venom
(1/5/04 12:22 pm)
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ezSupporter
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Re: New Magic Items
Good point at the cost. I've never been good at pricing items. I've now treated it as a simple +1 enhancement (i.e. same cost) because it does nothing else.
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Helderik
Tolling Bell Cultist
(1/8/04 3:57 am)
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Re: New Magic Items
I thought it would be a nice idea to do something with those wicked looking helmets of the Doomdreamers. They look quite impressive so it would be nice to give them a nice magic ability...
Any ideas?
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Infiniti2000
Brother of Venom
(1/8/04 6:55 am)
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ezSupporter
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Re: New Magic Items
The obvious idea is mind-protection, similar to Magneto. Maybe non-detection.
Perhaps, you can remove the Second's ring and give one DD a helm of brilliance and another a helm of teleportation. It's the same total treasure cost, but this way would be far more useful.
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