(1/20/04 7:33 am)
Mini-project suggestion - Alternate Chymon horde traps|
My players just disarmed the traps under room 1 of the outer fane last session and I was struck by the fact that once the players figure out the trick with the traps, it's incredibly easy to bypass the rest. They all have something to do with either the floor in front of the alcove or with breaking the plane of the alcove. Moreover, as we saw in the 3.5 conversion, this is one area where the module is showing its age as one of the first 3.0 modules--the CRs to find and disarm are pretty low.