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Brother of Venom
(2/1/04 10:58 am)
Inner Fane Violet Fungus (3.5)
I looked on Page 21 for the thread on the violet fungus. I independently worked up the stats and came up with the following. I also realize that this is not in the 3.5 conversion document, so I put it in that form. Since the whole thing is 'new', I didn't mark any of it in lime.

Inner Fane Level 9, page 135
Violet Fungus
Huge Plant; CR 11+10%; HD 20d8+160 (264hp); Init -3; Spd 10ft; AC 14 (-2 size, -3 Dex, +9 natural; touch 5, flat-footed 14); BAB +15; Grapple +34; Atk +25 melee (2d6+11 plus poison, tentacle); Full Atk +25 melee (2d6+11 plus poison, 4 tentacles); SA Poison; SQ Lowlight vision, plant traits, aid from unhallow; Space/Reach 15/30; AL N; SV Fort +20, Ref +3, Will +7; Str 32, Dex 4, Con 26, Int -, Wis 12, Cha 9.

Skills and Feats: None.

Plant Traits: Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); immunity to poison, sleep effects, paralysis, polymorph, and stunning, not subject to critical hits; plants breathe and eat, but do not sleep.

Poison (Ex): Injury, Fortitude DC 28, initial and secondary damage 1d4 Str and 1d4 Con. The save DC is Constitution-based.

There is no advancement for violet fungi to 20HD, so I took Monte at his word that it is Huge. It is non-intelligent, so gains no skills or feats. I calculated the CR as +3 (base) +2 (size) +4 (+18HD) +2 (special abilities tremendously improved).

Plants still gain ability score improvements and I added the +5 abilities scores to Wisdom (+1), Str (+2), and Con (+2). The poison DC is calculated (per the 3.5 MM) as 10 + 1/2 HD + Con modifier.

With regards to the Space/Reach, a regular Medium violet fungus has 5ft space and 10ft reach. The translates into doubling the space to get the reach, so a Huge violet fungus with 15ft space would have 30ft reach. Yes, that means that it can attack anywhere in the entire level and even 10ft down the stairs. This, plus the huge poison DC increase, means that the combat special abilities are tremendously improved in my opinion.

Edited by: Infiniti2000 at: 2/1/04 11:28 am
(3/8/04 9:06 pm)
Re: Inner Fane Violet Fungus (3.5)
Looks good to me. The only comment I have is that aid doesn't affect it since the spell is mind-affecting. Also, should we include the same comment we do for the Door (i.e. don't add the +10% XP) since this thing is also not evil?

I've added it to the document, but left out the extra hp and attack bonus. I then added a comment (similar to the undead in this section) that the bonuses were not applied to the stats explicitly and what the changes are if the DM want to make the unhallow global for the IF's allies regardless of type.

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Edited by: ZansForCans  at: 3/8/04 10:17 pm
Night Beast
(3/9/04 6:25 am)
Re: Inner Fane Violet Fungus (3.5)
Good point about the aid and not being evil. I agree with you. On the other hand, it wouldn't be a bad idea to make it intelligent and give it skills and feats and the aid. :)

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