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Gansk
Tolling Bell Cultist
(2/7/04 12:22 am)
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Master Dunrat's plan
IMC, Master Dunrat has returned to the ToAC with the relics and has been placed in charge of getting rid of the PC's who attacked the Main gate. He has summoned two groups of reinforcements, which both got slaughtered by the PC's. He did manage to view some to their tactics through the stalwart eye.

He reported his findings to his superior, Varachan, who wrote a letter to all the leaders in the temple describing the party's appearance and tactics. I stole this idea from someone on the boards - basically the letter is a warning to the party that their enemies know a lot about them. The PC's have now read the letter when they wiped out the earth temple. They will be going to Verbobonc for about a month to train up to 7th level.
There are also two NPC's in the party with a connection to Hommlet - a cleric of St. Cuthbert who trains with Y'dey and Redithidoor Halfmoon, who is now 5th level.

Master Dunrat has one last chance to get rid of the intruders. He has the following resources at his disposal:
Himself, Vacra, Chatrilon, Nierethi, Tal, and the forces available to Tal. He can also contact Jaroo and Chenashi, who are in deep cover in Hommlet. The PC's avoid Rastor at all costs, so Tal has had little opportunity to do anything.

Dunrat could either set up an ambush somewhere or harass the PC's in Verbobonc, Hommlet, or both. Getting an NPC to leave the party would be a minor victory that could spare Dunrat from utter humiliation.

What should Dunrat do?

fjeTheNarrator
Ebon Hand Cultist
(2/7/04 5:27 am)
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Re: Master Dunrat's plan

Personally I like Chatrilon ... very useful.

Get Redithidoor away from the rest of the party somehow, Chatrilon studies him Invisibly for a while ... and then STAB!

Redi's Fort save probably isn't really high, and you can have Dunrat cast Fox's Cunning on Chat to up the DC by two more points as well.

You should also take into account how many times Chatrilon has foiled or defeated the PCs ... give him some XP, see if he gains a level. Another level of Assasin would give him another point on the DC for that save.

After killing Redithidoor, Chat can cast Change Self and become a town local and fade into the crowd.

That should make them angry.

Or you could assasinate Terjon (harder) or the other priest at the St. Cuthbert church (keep forgetting his name) necessitating their priestly NPC returning to the temple to fulfill his duties ... then again, Y'Dey could always just raise him.

Give Chatrilon some poison, too ... he IS an Assasin ... poison their food, their water ... poison their HORSES.

--fje

Gansk
Tolling Bell Cultist
(2/7/04 12:26 pm)
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Re: Master Dunrat's plan
That's a good idea about Chat, I was considering that. Chat has only made his presence known indirectly so far - he and Nierethi ambushed Elmo when he recruited them to take out Big U at the moathouse. By the time the PC's arrived in Hommlet, Chat was long gone. Its been about nine months game time since that incident, so I don't have a problem giving Chat an extra level.

The issue I am struggling with is where would I have Chat make his move. The gates of Verbobonc are guarded by paladins using Detect Evil and Redithidoor would be staying at the Conservatory of Lirr, a bardic college which should have its own defenses. Actually Red has completed most of his training already, so he could take the time to visit Hommlet and get whacked there. Where would Red sleep in Hommlet, at the Welcome Wench?

The PC's use spells to get their horses (Mount spell), food, and water, plus they have access to Neutralize Poison, so that idea would be harder to pull off.

The assassinate Red idea looks good, though. They just rescued Tenaris Glimmerdawn, who wants to join the party, so they are questioning Red's usefulness. All he does is inspire courage and they keep wondering why he won't cast any other spells. He told them that he needs some money for an item (Charisma booster) and he will be casting all sorts of spells.

I could have Red leave Verbobonc for Hommlet, and ask if he should come back. That will force a decision to choose between Red and Tenaris. Rejecting Red and then hearing that he was assassinated should cause a lot of guilt and anger! I like it!

JRedGiant
Tolling Bell Cultist
(2/7/04 7:13 pm)
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Master Dunrat's Plan
Okay, let's take a look at Dunrat's resources here, keeping in mind he's dealing with a superior force.

Dunrat - Clr5/Sor1 - Probably the best upfront fighter, he can cast Shield, Rage, Protection from Good and if you want to alter his spell lists, Endurance and Bull's Strenth as well.

Vacra - Wiz3 - Artillery platform, but not a very good one. Have her memorize 3 Magic Missles, Invisibility and Levitate. She can move into position invisibly, levitate up and shoot her MM's away at whoever has the best apparent AC.

Chatrilion - Rog5/Ass1 - Sadly, he's also one of the better up front fighters. I recommend having him flank Dunrat's target for the sneak attack. Don't neglect his 15 charge wand of invisibility too...there's no reason the entire assault team can't start invisible. The death attack is cute and a nice way to start the fight, but highly overrated.

Nierithi - Ill4 - Low hit points but good defensive spells. Bear in mind that he can concentrate on an illusion or summon monsters (to set flanks for the rogues?) while invisible.

Tal Chammish - Rog4 - Probably another front liner. The tanbrosh is an interesting RP line. He might try to find a dealer in Verbonic or Homlett to make more trouble for the PC's.


Frankly, this looks like a walk for the PC's. The bad guys are very big on stealth and misdirection, not very big on raw hitting power. It might be an intersting fight if they ambush the PC's...hit them while they are wounded or otherwise engaged in the CRM. However, in a straight up fight they'll be toasted and Dunrat probably knows it.

Gansk
Tolling Bell Cultist
(2/7/04 9:33 pm)
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Re: Master Dunrat's Plan
Keep in mind that some or all of the bad guys may have gone up a level in the nine months since their time in Homlett, and that they have access to the forces that would be loaned to Tal, namely an ogre, some gnolls, and a low-level cleric.

I still don't think they have a chance in a straight up fight - the PC's just took on Snearak, Uskathoth, Greshta, an average xorn, 8 summoned minor xorn, 3 earth mephits, a howler skeleton, a centipede swarm, 6 trogs and 4 trog warriors in the Earth temple. They were forced to drink some healing potions and use all of their spells, but that was about it. Nobody really came that close to death. They also love to use Glitterdust for invisible opponents, and the NPC cleric always takes Purge Invisibility. Master Dunrat is familiar with the anti-invisibility strategy.

Knowe Remorse 
Tolling Bell Cultist
(2/8/04 2:08 am)
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Re: Master Dunrat's Plan
be sure to have Dunrat use silence against the party, perhaps on one of his rogues that will infiltrate the party right as the fight commences.

Life, Liberty, and the Pursuit of All Who Threaten it.

JRedGiant
Tolling Bell Cultist
(2/8/04 7:54 am)
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more thoughts
Quote:
Keep in mind that some or all of the bad guys may have gone up a level in the nine months


Keep in mind that, while totally realistic, this is boosting the NPC's, which means that the PC's get more xp for killing them and possibly more treasure. This makes the next bad guys just a little more underpowered compared to the PC's and the temptation is there to boost again. Conventional wisdom on this board seems to be that boosting is a bad idea, although I don't think doing it just once will kill your campaign.

Quote:
be sure to have Dunrat use silence against the party, perhaps on one of his rogues that will infiltrate the party right as the fight commences.


This also synergizes well with Nierithi. If he tosses a Monster Summoning spell at the PC's, he can also cast Silent Image to duplicate a more powerful summoning spell in the silent area and it becomes immediately more believable to the players.

BTW...you mentioned Jaroo. He can be a lot of fun for indirect harassment of players. Here's a list of things Jaroo did IMC...my players learned to HATE him:

* Gave the hobgoblins in the ruined temple warning about the PC's coming, then escaped when they let the hobgoblin youth's go. He then killed all the hobgoblin youths and left the PC's a taunting message.
* Ran up a huge bar tab in the name of the party rogue.
* Seduced Rerrid's just-of-age daughter in the form of one of the party dwarves, then left her crying like Alanis Morrisette.
* Impersonated a PC, stole some of the party's loot when the went to sell it and kept it for himself.

Gansk
Tolling Bell Cultist
(2/8/04 2:15 pm)
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Re: more thoughts
What if I clear out the orc area and ambush the PC's there? That replaces the XP that they would gain by mopping up orcs.

How exactly did Jaroo steal the loot?

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