Gold Community Okay -- Your Turn
    > Return to the Temple of Elemental Evil
        > Changing NPC stats.
New Topic    Add Reply

<< Prev Topic | Next Topic >>
Author Comment
Knowe Remorse 
Tolling Bell Cultist
(2/11/04 2:27 pm)
Changing NPC stats.
Im starting up my campaign in 2 weeks, im pretty sure of the story, and how the flow will go, I just have one last question.

I decided to give my players the following stats, 17 15, 14, 12, 12, 10 that they can arrange in any order... (Players can take 1 pt from the lowest stat #10# and give it to the highest stat if they like, if they want to play with a negative. )

Anyway, I am thinking of doing the same thing for my major npcs. Would I be undercutting or making the npc's significantly harder by doing so? I am just thinking it would be kind of cool to encounter equal playing field (stat wise) npc's and see the results.

Shouldn't be too hard to do, just a few point modifications and some skill increases mostly.

Any imbalancing issues that glare out at you or would this seem ok?

Life, Liberty, and the Pursuit of All Who Threaten it.

Edited by: Knowe Remorse  at: 2/11/04 2:30 pm
Tolling Bell Cultist
(2/11/04 5:57 pm)
Re: Changing NPC stats.
I don't think it would really be unbalancing, for the most part... but you might want to vary it a bit for certain NPCs (can't think of an example, but it seems that some wouldn't work right without certain stat blocks).

Also, I'd only do it to major NPCs... defining major however you like. The PCs are supposed to be exceptional, not average, so they SHOULD be more powerful than the average run of the mill bad guy they encounter.

Personally, I think the change would be transparent to the players, and wouldn't really add anything to their gaming experience. In other words, more work than it's worth, even if it isn't much work. But that's just my opinion.


Tolling Bell Cultist
(2/11/04 6:45 pm)
Re: Changing NPC stats.
There was a time when I rolled or points-bought every significant NPC's stats. Now I just assign them as appropriate. It's much quicker, and allows me to tailor the creature/NPC's power level.

When dealing with characters with PC class levels, good stats are more-or-less assumed: in the MM (3.5), when a monster gains class levels, it is assumed to use the elite stat array, which is more-or-less equivalent to stats generated by the standard method.

So, if the PCs get to use a particular method of stat generation, "elite" monsters (with PC class levels) and important NPCs should get to as well. In fact, some NPCs could have higher stats than the PCs. If you feel that a particular NPC has stats that are so awesome as to make him better than another character of his level, up his CR by 1.

<< Prev Topic | Next Topic >>

Add Reply

Email This To a Friend Email This To a Friend
Topic Control Image Topic Commands
Click to receive email notification of replies Click to receive email notification of replies
Click to stop receiving email notification of replies Click to stop receiving email notification of replies
jump to:

- Okay -- Your Turn - Return to the Temple of Elemental Evil - Home -

Powered By ezboard® Ver. 7.32
Copyright ©1999-2005 ezboard, Inc.