Gold Community Okay -- Your Turn
    > Return to the Temple of Elemental Evil
        > Cleric of Obad-Hai
New Topic    Add Reply

<< Prev Topic | Next Topic >>
Author Comment
Grushnak23
Tolling Bell Cultist
(2/25/04 8:50 am)
Reply
Cleric of Obad-Hai
So my intrepid party is getting ready to delve into the CRM for the first time. They are currently holed up in a cave licking their wounds after a nasty “random” encounter on their way to the CRM. The party cleric is a Cleric 5/Monk 1, who focues on grappling and party buffing. His problem is that due to low hit points, he frequently goes into the “dying” phase.

The player figures he will probably die before too long, so he is planning a new cleric. They just found out the basics of the temple structure from Tymerian, and he is interested in making a Cleric of Obad-hai, who has access to the Fire and Earth domains. He will be focusing on his turning abilities, so he will be able to turn or rebuke all the elemental subtypes. It makes sense that if the priests of Obad-hai saw this corrupting of the elements, that they might send a representative to check it out, but it seems like it could cause some problems with a lot of the creatures in the CRM.

What do you all think? Would this character be a bit too powerful? I suggested a Cleric of Moradin, who would still have the ability to turn or rebuke earth and air creatures.

Thanks.

Edited by: Grushnak23 at: 2/26/04 6:02 am
GM Nemo
Tolling Bell Cultist
(2/25/04 9:49 am)
Reply
Re: Cleric of Obad-Hai
IMO, I wouldn't tell the player no. He'll gain some advantage by making his character design decisions based on metagame considerations in the immediate, but a cleric of Obad-Hai won't have much use for his domain powers past the CRM. He doesn't know that, but if he makes that decision, he'll have his moment in the sun without it busting your campaign, so long as your policies for death-and-new-character aren't such that he can just kill off Obad-Hai-cleric when they hit the Fanes and return with a cleric of Greater Turning...

msherman
Crimson Coil Cultist
(2/25/04 10:07 am)
Reply
Re: Cleric of Obad-Hai
I don't even think it's metagaming, it's just good sense. The party knows that they're dealing with a cult of elementalists -- that much is well entrenched in the history of the cult in the Hommlet area for the past 25 years. Recruiting a priest of Obad-Hai is a very smart thing to do.

He'll be disadvantaged a bit in the outer fane (but even there he'll have some stuff to keep him occupied, with the Chamber of Dark Elementalism, the Elder Earth Elemental, and the Magmins). But then he'll shine again when they get to the Fire Node.

Cordo Crowfoot
Deathmantle Cultist
(2/25/04 4:00 pm)
Reply
Re: Cleric of Obad-Hai
I disagree with the sentiments so far expressed and personally wouldn't be down with that idea. Smacks too much of creating a character to take on the exact opposition. It's the same thing as a DM creating baddies who just happen to neutralize his PCs powers, and using them against the PCs over and over again, but just from the opposite side.

JRedGiant
Tolling Bell Cultist
(2/25/04 5:25 pm)
Reply
Disagree
Perhaps it is metagaming, but the player has a legitimate backstory. Is there any reason why clerics of Obad-Hai should ignore the threat of another rise of Elemental Evil? I don't think it grants too great of an advantage. This is a good place to prop up Monte for providing such a wide array of challenges.

As for the Fire Node...I don't think he's going to be successful at turning Imix, and lets face it, the rest of the node is just filler for that fight.

Infiniti2000
Brother of Venom
(2/26/04 5:43 am)
Reply
ezSupporter
Re: Disagree
I wouldn't allow it. I can't fathom a reason to have 2 elemental domains in the first place. The only reason would be for this specific purpose and their it would be metagaming. I can understand one as that would be the cleric's specialty, but the use of 2 outside this module is almost nonexistent. IMO, it would be like choosing law and chaos, although not as diametrically opposed.

Grushnak23
Tolling Bell Cultist
(2/26/04 6:11 am)
Reply
Problem Solved
Well I see that the opinion of the Hivemind is nearly as divided as I am on the subject. Luckily, the player has decided to go with a Dwarven Cleric of Moradin. He is taking the Earth and Protection domains. He isn’t making him quite the “frontline” cleric that the other Cleric/Monk was. He is planning on using Shield Other and Sanctuary. Then he can heal the guys without being attacked himself. Of course he can wade into battle when required. He should be very effective.

GM Nemo
Tolling Bell Cultist
(2/26/04 8:08 am)
Reply
Re: Problem Solved
Having two elemental domains would be like choosing Law and Good as a cleric of a lawful good god. It is an unusual choice, but not one that should be banned. The answer isn't to try and predict which concepts that a player tosses out involve too much metagame motivation, the answer (IMO) is...

1) to make sure that the process of dying and bringing in a new character is never such a hot deal that they want to cash out an old one for a new chance to apply metaknowledge.

2) to make sure that any character ideas is known to get a chance to shine, such that the incentive to metagame in order to produce a character who'll get to be cool would be minimal.

JRedGiant
Staj
(2/26/04 11:00 pm)
Reply
Plus...
Plus the cleric of Moradin can save the party from the stone golem, which, frankly, is probably better than the extra elemental sphere.

<< Prev Topic | Next Topic >>

Add Reply

Email This To a Friend Email This To a Friend
Topic Control Image Topic Commands
Click to receive email notification of replies Click to receive email notification of replies
Click to stop receiving email notification of replies Click to stop receiving email notification of replies
jump to:

- Okay -- Your Turn - Return to the Temple of Elemental Evil - Home -



Powered By ezboard® Ver. 7.32
Copyright ©1999-2005 ezboard, Inc.