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ZeroGlobal2003
Staj
(4/5/04 8:39 pm)
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Prelude to the Return
I looked through the first few pages, but couldn't find any appropriate posts. I'm wondering if any one has suggestions for adventures that could be run in and around Hommlet to bring PCs from 1st to 4th level, and then bring them into tRttToEE.

I have a couple of ideas for things involving some of the NPCs, but others might be nice as well.

Zero

PS: Any one else notice that Monte has a passion for derivations of the word "sebaki" One of the familiars is named something similar, as are his race of dog-men in AU...

ieri
Staj
(4/5/04 10:44 pm)
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Re: Prelude to the Return
I ran Sunless Citadel. Here's my log from it, if you'd like to see it:

pub247.ezboard.com/fokayy...3483.topic

I managed to work in references to Jaroo as well as using a handout that I got from this site:

www.angelfire.com/dragon/bitterrose/

It's the letter to belak, I found it quite useful.

The whole thing had the added effect of the party trusting Jaroo before they even met him. Which ultimately ended with Jaroo replacing a PC. How that happened is in my RttToEE log:

pub247.ezboard.com/fokayy...3619.topic

If you do decide to use Sunless Citadel, and want any advice, just ask. I think it works perfectly. I did add a bit extra to link it, and up the XP gain (as sunless citadel is only designed to take them to level 3). I put in some random encounters on the road between Oakhurst and Verbobonc, and had them run into a Troglodyte cleric from the earth temple, on his way back from the Sunless Citadel. He was bringing a couple twig blights to breed for defenses, as well as a piece of the Gulthias tree with the intention of finding a way to resurrect the vampire Gulthias and recruit him to their cause.

Now the party ranger keeps the wood as a souvenier. They never figured out why the troglodyte had it.

-Ieri

Siobharek 
(4/6/04 2:57 am)
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ezSupporter

Re: Prelude to the Return
Check the FAQ. 3rd post down.

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

N1njato
Staj
(4/6/04 9:26 am)
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Re: Prelude to the Return
I ran a conglomerate of the Book of Challenges. Lots of nice things in there. I combined some of them into one plot. Easy to do, and you can customize as you go. Great book.

ZeroGlobal2003
Staj
(4/6/04 4:29 pm)
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Re: Prelude to the Return
Thanks for the replies; I'm also going to do a search of my Dungeon magazines, and if I turn up something that seems really appropriate, then I'll let you know.

Zero

Slonk
(4/6/04 6:49 pm)
Reply
Preludes
IMC, I started with Crucible of Freya from Necro Games and continued with Forge of Fury. Worked pretty well with the party using Fairhill as their base. When I had a session with only half the party present, i ran a 1-shot using the Tinderbox story from an electronic copy of a Dungeon mag.

Neat scenario. It was real-time based, and only had one potential combatant. It gave the PC's an opportunity to do some puzzle solving and role-playing, which had been somewhat lacking in FoF. Of course, it also got them an eye of charming, which is infinitely annoying as the half-orc rogue tries to charm every barmaid on the Prime Material Plane (not to mention Chatrillon.)

In all, this got my 7-PC party up higher than I really wanted for the beginning of RttToEE, but I figure that this is self-correcting, and have so far resisted the urge to bump.

amerigoV
Staj
(4/7/04 6:44 pm)
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Re: Preludes
You might set up an encounter at the Moathouse if the PCs are in Hommlet at level 1. Send them off to kill a few goblins or bandits. Make sure the lower levels are unaccessible at this point and the dragon has not set up shop yet. A couple of fun things might come out of this:

1) They are clearing it out just in time for the cultists to show up. When the PCs come back at 4th level, you can describe some of the changes (excavation) to give a feel of the passage of time.

2) Even better, perhaps the PCs set up base in the Moathouse. You could have a couple of fun things happen when they get up to 4th level:

a) Big U arrives to take the moathouse for himself. This turns the tables on the situation (gotta play defense).

b) They keep hearing "sounds from below." They excavate and encounter the cultists. Just change the scenario such that the cultists came in via Area 36 (secret way) and a cave-in occurred, trapping them in the lower levels. If the PCs do not take the bait, the cultists dig their way out into the upper level of the moathouse.

Some other ideas:

I would play up Master Dunrat & Friends' arrival. Dunrat can make a fine long-term nemesis since he has a room in the Outer Fane of the Temple of All Consumption.

The PCs can also get a better feel of Elmo's and Y'Dey's terse relationship. Also, some encounters with the real Jaroo can occur before the Doppleganger arrives might be interesting.



N1njato
Staj
(4/8/04 3:21 am)
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Re: Preludes
That's pretty sweet. I like this idea a lot. I'll probably do that next time I play the module.

ZeroGlobal2003
Staj
(4/10/04 12:40 am)
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Re: Preludes
Great ideas on the Moathouse :) I'm also looking at some 1st level RP based stuff, perhaps using some of the "thrown in" characters; like the weaver and blacksmith that are in love, and the racist guy that hates elves. Perhaps too the suspicions the one character has for the propriator of the Old Trading Post...

I'll let you know if I come up with anything good :)

Zero

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