Gold Community Okay -- Your Turn
    > Return to the Temple of Elemental Evil
        > Group & water temple vs fire temple
New Topic    Add Reply

<< Prev Topic | Next Topic >>
Author Comment
saundro
Human
(4/8/04 12:41 am)
Reply
Group & water temple vs fire temple
So, here's a quick summary of what's going on in my game so far. First of all, our group is 7 people, level ranges 5-7. Actually, right now it's 6 because the party's cleric recently fell into a pit and was partially eaten by a carrion crawler. So sad, but at least they killed the beast and retreived what was left of his corpse (and more importantly, his belongings! :D )

Anyway, the party has wiped out the earth temple, but did not destroy the altar. They have become spooked by scary things like that after messing with the altar under the moathouse, and the tapestries in the earth temple. So now they have fought their way to the water temple.

They surprised and killed the high priestess, but a few other important people escaped, retreated, and regrouped. While the party was trying to decide what to do next, the water temple sent forth a messenger asking if the group would be interested in talking rather than attacking. The group said they would hear what they had to say, and asked them to send forth a representative.

Kadiss soon came out and began to parley with the group. Over the course of the conversation, he let them know that he was impressed by their accomplishments, and tried to convince them that it would be better for everyone if they did not attempt to attack the water temple any further. Eventually, he let them in on the temple's plans to attack the fire temple, and said that if the party were to join their cause, at least in this, then they would be greatly rewarded.

Our group, feeling pretty cocky, has asked why he thinks they would be interested, since they have had such an easy time with the earth temple, and now the water temple. Surely the fire temple will fall before them as well, with or without allying with the water temple. Not only that, but our party speaker insinuated that he has orders from Hedrack to attack them (they have found a few notes, learned about the fire temple attacking the earth temple, etc).

The group, having no way to bring their priest back to life, has asked Kadiss to prove that the water temple has something to offer by restoring life to their fallen cleric. Obviously Kadiss has no way to do this, but he has agreed to "see what he can do". My plan is that he will try to contact someone in the inner fane and try to obtain a scroll of resurrection or something similar. He also intends to try to verify the validity of the group's claim that Hedrack has ordered them to attack (the group has implied that they are testing the temples' strenght, and so far they are not impressed).

My plan is that Kadiss will do what he can to convince the group to help them attack the fire temple, and afterwards (or during the fight), because he will probably know that the group has lied about Hedrack, he will look for an ideal time to destroy them.

Anyway, I'd like to know if anyone has any other thoughts suggestions?

Killiak 
Briar Beast
(4/8/04 3:13 am)
Reply
Re: Group & water temple vs fire temple
Backstab, backstab, backstab! :D :evil

Arilan
Human
(4/8/04 5:37 am)
Reply
Re: Group & water temple vs fire temple
When/if he does verify that they are not working for Hedrack, perhaps the outer fane will indeed provide him with a scroll - one of something very useful in a fight. He gathers the party together, reads the scroll over their dead comrade, then ZING! Ambush! Leading off, the effects of whatever scroll you saw fit to give him.

Thrommel
Runechild (mod)
Council of Magisters

(4/8/04 6:18 am)
Reply
Re: Group & water temple vs fire temple
Those are all valid options, but I think you have a unique opportunity here.

The party is asking an evil group to use their evil power to raise their comrade. They're trying to shake hands with the devil.

Well, when you reach out to the devil, he doesn't slap your wrists - he grabs ahold and hugs you tight.

I would bend the scenario here a little bit and add some sort altar or ritual by which the water temple can raise their friend. But the party has to willingly take full part in the evil ceremony to do it. And I'm talking full-on Cthulhu-esque evil. There should be sacrifice of innocents, evil chanting, invocation of Oolhydra, summoning of sea devils, pentagrams, drinking blood. The whole nine yards. With the entire Water Temple present and participating so they don't get too many crazy ideas about trying to take on the whole Temple at once.

And if the party doesn't participate, it doesn't work. (But of course they will participate, they work for Hedrack, right?)

You might consider placing the ritual in the water temple web enhancement area. Maybe the Master leads the ritual. (Nothing says 'ooky' like having your buddy raised by an aboleth.) Plus, you have to go down that long elevator shaft thing, so direct escape is less likely.

There's plenty of opportunity for traitorous acts later (like when the finally destroy the Fire Temple). I say, in this case, you get what you ask for. And then some.

-Thrommel, who's clearly a hugger.

~Council of Magisters~
~ Arcana Unearthed ~

Infiniti2000
Night Beast
(4/8/04 6:39 am)
Reply
ezSupporter
Re: Group & water temple vs fire temple
Med T has a great idea there. An alternate idea is that this provides a really excellent opportunity to introduce Varachan. If Kadiss contacts the Outer Fane (I assume you made a typo), he finds that Varachan is willing to listen. Not only that, but Varachan confirms the party's story and gives them a scroll of raise dead (he has one, remember). The 'heroes' will definitely have food for thought after this and will likely be scared spitless that the Outer Fane is on to them. This hook also keeps Hedrack out of the loop, something V wants to do. V might even write the party a letter, couching it conveniently in praise to Tharizdun. I'm sure there are lots more cool stuff you can interject into this scenario, preferably stuff more personal to the PCs themselves (background stuff).

Thrommel
Runechild (mod)
Council of Magisters

(4/8/04 6:59 am)
Reply
Re: Group & water temple vs fire temple
Good point. It is an ideal time to introduce Varachan. Especially since they don't really need his help right now. Makes Varachan seem less of a deus ex machina.

-Thrommel, deus ex coffina.

LostSoul
Staj
(4/8/04 7:20 am)
Reply
Raising the Dead
There's a spell in Call of Cthulu that raises a corpse back to life - but the person is never really quite the same. There are some other "complications" with that spell, but I don't have the book with me right now.

Anyways, you could have them perform a Raise Dead spell on the cleric, using evil ritual and all that, and have the cleric come back slightly wrong. Nothing obvious, of course, he just has a strange tendancy to babble in his sleep, he's always distracted by something, and he's lost that holy zeal for smiting evil that he once had.

I'd make the raised cleric a cleric of Tharizdun (evil if he doesn't realize it - a situation that has precedence), but you might not want to do that, depending on the player. I'd also use something like the bit in the moathouse obilisk room where you say "Tharizdun" and slip into that strange trance, losing HP and having the dread god ask you questions. That would be cool - especially if the cleric doesn't want to be raised and is anyways. What kind of power are they dealing with?

saundro
Human
(4/8/04 9:02 pm)
Reply
Re: Raising the Dead
Thanks for the great feedback, and excellent ideas!

<< Prev Topic | Next Topic >>

Add Reply

Email This To a Friend Email This To a Friend
Topic Control Image Topic Commands
Click to receive email notification of replies Click to receive email notification of replies
Click to stop receiving email notification of replies Click to stop receiving email notification of replies
jump to:

- Okay -- Your Turn - Return to the Temple of Elemental Evil - Home -



Powered By ezboard® Ver. 7.31x
Copyright ©1999-2003 ezboard, Inc.