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smetzger
Staj
(4/14/04 7:00 am)
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Repurcussions from attack on Recovered Temple...
Ok, so my guys have foraged into the Recovered temple and killed the Stone Giants and the Ropers and then teleported out.

I figure it wouldn't be too difficult for the cult to locate them in Homlet and then send a strike force against them. The Succubus and the Glabrezu could summon Vrocks to telport into Hommlet. Also the Vrock back in the Inner Fane could summon another Vrock to teleport to Hommlet. The Rakshasa could be in town and disguised as merchants for a little more fun.

Yes, I know summoned creatures aren't supposed to teleport, but I have been letting my guys use summoned Lantern Archons to teleport. So I figure turnabout is fiar play.

What do you think?

*:> Scott

HWRNMNBSOL
Human
(4/14/04 7:23 am)
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Re: Repurcussions from attack on Recovered Temple...
I think it's a great idea. I'd actually be in favor of some sort of a massed attack in general force on Hommlet.

You could posit the remaining leadership of the cult deciding that removing the heroes' base of operations is the easiest way to undercut the heroes' ability to hurt their plans. Perhaps they could recruit a hobgoblin tribe (the same one whose members populated the Ruined Temple?) to make a frontal assault on the town. Elmo and Rufus mobilize the militia to meet the force (siege at the keep, perhaps?) but then these demons and other monsters appear. The heroes would have to choose whether to battle the monsters, lead the militia or both.

I guess I'm just opposed to having a keep to play with that nobody ever assails.....

Mr Kaze
Staj
(4/14/04 8:17 am)
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Re: Repurcussions from attack on Recovered Temple...
Hold off on the Rakshasa infiltration until the overt attack fails. Rakshasas are manipulators, not fighters, and should be able to sneak into Hommlet when the party is expecting bigger demonic assaults... Other than that, yeah, go for it -- if your PCs have been using a house rule (teleporting summoned critters), then the DM gets to use it too.

I wouldn't bother with a siege, though -- not if you're using teleport to get to the town in the first place. I'd have the Vrocks park outside the in at 3am and start up a Dance of Ruin -- hell of a thing to wake up to. :evil Maybe while that's going on, the succubus can be putting the moves on Rufus and/or Burne while the Glabrezu is going after Y'dey. Remember that there's lots of nice people in town and just killing the heroes doesn't mean they'll stay dead -- we need to teach all of Hommlet a lesson: don't help the heroes!

::Kaze

Caedrel
Ghoul Worm
(4/14/04 2:21 pm)
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ezSupporter
Re: Repurcussions from attack on Recovered Temple...
My only problem with an attack on Hommlet in general is that it draws even MORE attention to what the Doomdreamers are trying to do... although their timeline is well advanced, I'm pretty sure they'd still like to excavate the rest of the Temple in peace. An attack of the scale described on Hommlet is going to be making every adventurer within 100 leagues think "Gee - I wonder if there's something going on at the old Temple of Elemental Evil?" An assassination force against just the party won't attract the same sort of heat.

Caedrel, who loves turnabout but isn't so sure that they cancel each other out :)

Mr Kaze
Staj
(4/14/04 4:15 pm)
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Re: Repurcussions from attack on Recovered Temple...
Quote:
it draws even MORE attention to what the Doomdreamers are trying to do


Three points on this:
1) The doomdreamers are mad. Their thought-processes don't necessarily work in a logical fashion like that.
2) Given where the heroes are in the campaign, the doomdreamers are probably far more worried about them and their supportive local hamlet than they are about some more ruddy young adventurers within 100 leagues who'll still take at least a couple of days to get suited up (unless there's a Time Stop + Teleport using sorceror available...).
2.5) Besides, half of Hommlet must know that these great heroes are slaughtering a new cult by now, right?
3) The assault force is comprised of demons, not cultists. <bluff>Why, anybody could have sent them. Like Drow! Drow often send demons to raze surface towns with prospective heroes in them, now don't they? Besides, you wanted a nice segue into City of the Spider Queen, didn't you?</bluff>

But maybe you should ignore me when I'm on my "play mind games with my players to make them afraid for their characters as they're suddenly realizing that they're halfway through a horror film which has thus far been pretty tame" kick...

::Kaze

LordTenser
Human
(4/14/04 7:26 pm)
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Re: Repurcussions from attack on Recovered Temple...
I think the demon attack is a great idea and definitely something that makes sense considering the success of ANY party which has run amok through the CRM and Fanes and is now threatening to disrupt the freeing of Tharizdun. I'd make it a quick strike against some of the key NPCs in Hommlett, then a full attack against the PCs.

Infiniti2000
Night Beast
(4/14/04 7:50 pm)
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ezSupporter

Re: Repurcussions from attack on Recovered Temple...
Have you ever actually set about to capture the PC's? This can usually scare the bejeezus out of players. I mean, it's one thing if you just kill their characters. They face death all the time. It's something else entirely if you plan to take their characters and do something with them before killing them. Along those lines, see if you can come up with a plan to capture them alive, but all at once. The nefarious reasons for this are many, and I'm sure you can come up with some pretty good ones (the true vileness of it depends on what you think the players can handle, but if you need ideas, you have but to ask).

Do you plan to roll the success chances for the summonings? Even though the Doomdreamers are mad, I doubt they would entrust such a bold plan (capture or kill) to demon summoning chances. Perhaps the Second orders all the Doomdreamers to use lesser planar ally and planar ally spells instead, and then have all of the called creatures use the summoning ability, and so, ad nauseum until the last dretch appears (just outside Hommlet, say). The, the entire lot marches on the PC's with the order to kill them and anything else in the way. Or not in the way. And, continue until you get tired of killing.

For the planar allies, don't forget to think of some interesting twists. Pseudonatural creatures, fiendish, reptilian, half-grell, etc. Remember that the deity sends those extraplanar creatures deemed necessary for the purpose, so let your imagination roam.

smetzger
Staj
(4/16/04 6:50 am)
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Re: Repurcussions from attack on Recovered Temple...
Ok, so I rolled the chances for getting Vrocks. I got 3 :evil

So here is the plan...
3 Vrocks dancing
1 Elder Fire Elemental from Imix
1 Invisible Chaos Beast from Falrinth

Vrocks and Elder Fire Elemental will draw the heroes out and the Chaos Beast will attack the 'softest looking target'.

Meanwhile the Rakshasas will kill Kelial who is in the Druid's grove with e Dopp. and they will also kill the Cannonnes.

'Jaroo' will say the Vrocks killed Kelial, if the heroes think to make a healing check then his story will prove false.

I'll save Planar Allies and Effreeti till next time.

Infiniti, how would the cult go about capturing five 13th level characters? They might be able to get one. But I think 5 would be difficult unless they used ALL their resources.

Oh yeah, they left Kex's area alone on the upper level. So I have moved him down where the Roper's where. Kex will set some falling block traps that where he can use his disintegrate to activate.

Edited by: smetzger at: 4/16/04 6:55 am
Mr Kaze
Staj
(4/16/04 7:24 am)
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Stealing PCs
IME, the PCs get a bit freaked out if you just try to capture one of them -- it makes them wonder why that guy? It's nice, because you can paste the others to the floor or poison them or any of the usual tactics, then grapple the poor schmuck and run. Bebeliths and Retrievers should be pretty good at this...

Note that you may want to apply the "Fiendish" or "Half-Fiend" template to a Bebelith (and/or Retriever), otherwise it won't last long against a 13th level caster.

::Kaze (had the Bebelith paste the primary fighter to the floor and then carried off the heavily armored little guy who just so happened to be carrying all of the Fire and Earth keys...)

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