Gold Community Okay -- Your Turn
    > Return to the Temple of Elemental Evil
        > A few questions.....
New Topic    Add Reply

Page 1 2 3 4 5 6 7 8 9

<< Prev Topic | Next Topic >>
Author Comment
DM Dan76
Here for a while
(1/15/03 5:18 pm)
Reply
Demonstone
My players did a detect magic (as htey do on all the items they find), ad I told them that it did indeed detect as magic.

They then did an identify on the stone and I told them that it bestowed a luck bonus. I allow my players a spellcraft check when identifying an item that has multiple features. If they make it they can tell that there is more to the item than an identify will reveal. Well, the PC identifying hte demonstone made their spellcraft check and they realized that the stone did more than just give a +1 luck bonus.

Based on that knowledge what would that item be valued at?

Would an analyze Demewr (sp?) detect that it is cursed?

Thanks

Siobharek 
Still here? Wow.
(1/15/03 11:56 pm)
Reply
Re: Demonstone
I think that the stone gives a bonus to more rolls than an ordinary luckstone. 20K?

Analyze Dweomer wouldn't necessarily reveal the cursed nature of the item. Since it contains a demonic intelligence, you might want to give it a saving throw.

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

DM Dan76
Here for a while
(1/31/03 12:16 pm)
Reply
Bebilith Questions...and more..
So last game my players came face to face with the Bebilith, and more than a few of them needed a change of undies afterwards. They were scared.....really really scared. They have decided to flee and we left off there. So far only the paladins rhino-mount's armor has been destroyed.

But I do have a few questions that came to mind from last session.

1. How long do the bebiliths webs last for? They are permanent right?

2. I assume that the bebilith can freely move thoughout it's own web, or am I wrong?

3. How small of a space can the bebilith squeeze through? It ocupies a 15' x 15' area, but from looking at the picture half of that seems to be legs. I'd assume that it could walk down a 10' hallway at possibly half speed, but what about spaces smaller than that? Could it squeeze through a standard doorway?

I also have a rules related question regarding grapples. I just know that the druid will try and grapple the bebilith while in the form of a bear (it's one of his favorite tactics), and we have run into this debate before.

4. While grappling the attacker moves into the defenders square. Now what modifiers are there for others attempting a melee attack into that square? What about a ranged attack into that square?

5. Say that the attacker has now pinned the defender, what are the modifiers then?

Some in my group belive that there is a x% chance to see who you hit when attacking into the grapple; x depending on the size difernece of the 2 grappling. I'm not sure on this rule and we have spent way too much time attempting to find the rule.

Lastly we encountered a magic item question.
The party cleric wanted to atempt to have the paladin jump into the bag of holding for an easy escape. He belives that the opening to the bag of holding magically changes size to allow large objects to fit into the bag. I argued that no, the opening is that of a standard 2' x 4' sack, and that if the objects don't fit through that hole, then then don't fit into the bag.

What are your opinions on that?

Well, as always, thanks for your feedback!

ZansForCans 
Here for a while
(1/31/03 12:45 pm)
Reply
Re: Bebilith Questions...and more..
I've not used a bebilith yet, so I'll only answer your last three.

Quote:
4. While grappling the attacker moves into the defenders square. Now what modifiers are there for others attempting a melee attack into that square? What about a ranged attack into that square?

5. Say that the attacker has now pinned the defender, what are the modifiers then?

Some in my group belive that there is a x% chance to see who you hit when attacking into the grapple; x depending on the size difernece of the 2 grappling.


All this is in Table 8-8 (pg 132) of the PHB. There is no minus to hit grappled foes, unless they happen to be prone as well (and then it's just the standard +4/-4 for melee/ranged) or one is pinned (+4). However, neither foe gets their Dex bonus to AC while grappling. For ranged weapons only, there is a random chance to hit either foe (see the footnote in the table). There's no comment on what the chance is for each, (so by default, I think it should be equal), but if you come up with something based on size, it would make some sense.

Quote:
The party cleric wanted to atempt to have the paladin jump into the bag of holding for an easy escape. He belives that the opening to the bag of holding magically changes size to allow large objects to fit into the bag. I argued that no, the opening is that of a standard 2' x 4' sack, and that if the objects don't fit through that hole, then then don't fit into the bag.


The only hint in the description about this is that it says that it looks like a 'standard' bag and that the inside dimensions are larger than the outside ones. To me, that means that the outside lip does not open up larger than a standard bag. There is a comment about living creatures in the description, which may lead some to think you can stuff a person in there, but I think it's just there to spell out if you put someone's frog familiar in (and that's just plain mean, IMHO--it doesn't even have an attack).

Edit: forgot to mention the pin bonus



Group Editing & Authoring Support
flexible campaign management for the web
info :: demo

Edited by: ZansForCans  at: 1/31/03 12:50:16 pm
Infiniti2000
Here to stay
(1/31/03 12:48 pm)
Reply
ezSupporter
Re: Bebilith Questions...and more..
1. The webs are permanent.
2. A creature can move through its own web without hindrance at its climb speed. At least I'm pretty sure that is correct.
3. It has a face of 15x15 in combat, but personally I'd let it squeeze through a 5' wide passage 10' high, as it can go along the wall. Of course, it would then move at its climb speed. Also, remember how damaging it is, so it just might rip new doorways all over the place, making it easy to track. ;)
4. If the druid-bear grapples successfully, then the bebilith loses Dex bonus to AC and no longer threatens the area around it. Keep in mind that it gets +29 on a grapple attempt (+12 BAB, +9 STR, +8 size). I don't think it will lose, even against the bear.
5. If the druid-bear actually manages to grapple the bebilith, and then, in the next round, while staying alive, manages to pin it, they opponents not in the grapple (i.e. not the druid-bear) get +4 to hit the bebilith, but there are no other benefits.

The % chance to see who you hit is for ranged attacks, not melee. This is on the combat modifiers chart in the PH, on the left hand side. This chart is in the SRD as well. It's the footnote with 4 asterisks.

"He belives that the opening to the bag of holding magically changes size to allow large objects to fit into the bag. I argued that no, the opening is that of a standard 2' x 4' sack, and that if the objects don't fit through that hole, then then don't fit into the bag."

You were correct. The bag does not change shape. Indeed, it does not hold air so the person would suffocate. If it did hold air, it would fill up instantaneously whenever you open it. In fact, you could argue that it overloaded, and that would not be a good thing. Therefore, you cannot fill it with gases. Also, was that paladin wearing anything sharp, perchance? :)

Edit: in retrospect, after reading ZansForCans's message and the bag of holding description, I guess it allows someone to live up to 10 minutes. Anyway, thinking about sack races when I was a kid, I suppose a bag could fit a person in it.

Edited by: Infiniti2000 at: 1/31/03 12:57:17 pm
DM Dan76
Here for a while
(2/1/03 12:24 pm)
Reply
Re: Bag of Holding
Sack races a kid. That's exactly how I decsribed it to my players. I ruled that yes, a human could squeeze into the sack, but it would take ata least a full round. Heck, as a kid it took some time to get into those burlap sacks.

And thanks for input on the other stuff.

Kenmis
Here for a while
(2/1/03 2:55 pm)
Reply
PCs in bags of holding
In another campaign i was in, players used a Bag of Holding to store a dead body until it could be raised. I'd allow that, personaly.

DM Dan76
Here for a while
(2/23/03 11:19 am)
Reply
A change to the Demonstone...
I was thinking of adding another power to the demonstone.
Once the PC has failed their save and become evil, the Demonstone, as long as the PC had it in their possession, would grant the PC Undetectable alignment effect.

The reason for this is twofold.

First, I have been fairly stern on NOT allowing evil PC's. I have a few players that would just become psyco rampaging murders IF I allowed them to play evil characters. Now one of the players (not of of the potential psyco's) has the demonstone in his possession, and will soon fall to it's power.
I think that he will be able to handle playing an evil PC and not distract from the game.

Second, the groups paladin is extra cautious ever since a fellow PC decided to attack the group (see my campaign log if you want details). Since then the paladin has been detecting evil on the group every now and then, just in case. I don't want this character "revealed" so soon, since I can see this player doing a real good job of playing an evil PC.

Any thoughts? Should I leave well enough alone, or is it a reasonable change?

Thanks!

Siobharek 
Still here? Wow.
(2/24/03 1:12 am)
Reply
Re: A change to the Demonstone...
OTOH, the character knows that the paladin is prone to detecting evil. Might he not in stead make provisions for it? Be a little more on the look-out for teh paladin giving him the hairy eyeball. Stuff like that.

What class is he? Does he have or could he gain access to some undetectable alignment/misdirection magic? I'm just a little worried that it'll feel like you're screwing the party over if you make it too hard to detect. See Andorax' log for some info on what might happen if teh Demonstone is not discovered.

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Cordo Crowfoot
Here for a while
(2/24/03 1:25 am)
Reply
leave well enough alone...
If the Paladin is smart enough to detect evil on the party, let him reap the benefits of his actions. I wouldn't make a change.

However, there is some sort of visual effect when the paladin detects evil, so the party members have to know the paladin is doing it.

If I was the evil character, that would leave me with a few choices. 1) Try to get undectable alignment cast on myself if I had access to arcane spells, 2) try to pick a fight with the paladin saying that you consider it intrusive and that you won't stand for being judged.

Then even if you detect as evil just take the position "So what now after everything I have done for the party you doubt me just from a spell reading? C'mon, you all know me, you can trust me!" ;)

Infiniti2000
Here quite a while
(2/24/03 6:58 am)
Reply
ezSupporter
Re: leave well enough alone...
I would not add the undetectable alignment to the demonstone. It will already be difficult to deal with the problem, and removing the only way to discover the source of the player's actions could very well ruin the campaign. You will have players pissed OOC at the affected one and there will be no recourse to determine the reasons for his actions.

As it is, they will still have a little bit of trouble ridding the PC of the stone as it might not be immediately obvious what happened. For instance, the same PC could have ate fruit before or something else might have happened that could get the players thinking.

Siobharek 
Still here? Wow.
(2/27/03 5:52 am)
Reply
1 year!
Hey Dan, congrats on the first anniversary for your thread. There's been many good questions among the "few" you've asked. Keep 'em coming, they help us all get better.

:)

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

DM Dan76
Here for a while
(3/1/03 10:56 am)
Reply
Re: Thanks........and another question
Thanks for the responses. I think I will leave the demonstone as is. Both because of what you all said, and for the following reason.

One of my players had recently lost interest in the game. He admitted that it was just not fun anymore. This was mainly due to the fact that the other player would tease him a bit OoC for actions that his character was doing. THis is the player who for no good reason had his character attack and kill the bard prisoner from the fire temple that the group just rescued. His reason was that "he wasn't talking", but of course that was just a lame excuse. He was just bored and wanted to cause some havoc.

After the group killed his character, and after creating and bringing in his new character, this player missed a few game sessions. I talked to him about it and he admitted that he had lost interest in the game. He was fed up with the rest of the group treating all of his characters with distrust (although honestly he never played any of his characters in a way that would earn any trust).

I then made him the following offer. With him as a PC I had 7 characters, which was a bit much at times anyway. I suggested that his new character, a half-orc barbarian, was actually a planted spy working for the temple! His job was to assess the strengths and weaknesses of the group and to determine what their intent in the mines truely was. He is to act as part of their group, including killing off the minor personel in the mine, untill the time came where they turned their attention towards the fanes. Once there he would show his true colors and turn on the group, probably while in the midst of battle!

The player loved the idea. He agreed to play the spy, and if and when that character died, he would help me run the encounters. I could easily split the temple forces and give him a number of them to run while in combat.

So because of that, I already have one character turning against the group and with the other possessing the demonstone, there should be more than enough turmoil in the group without me making it any harder.

Now for my question.

The group just launched their assult against the water temple. They atacked from the pool room side, where I had Vranthis now residing in the hidden cave (the PC's drove him out before and he encountered Moolowik, who offered him a home with the water temple. Almost dead Vranthis agreed).

The druid changed into a giant octopus and scouted out the water. He ventured into the hidded cave (where Vranthis was resting) and peaked in. Vranthis heard him and he saw Vranthis. Vranthis won initiative and being on the cautious side, cast mage armor on himself first. THe druid fled down the tunnel and then he cast shaped stone to seal off the tunnel (I had said that the tunnel was 10' in diameter; he being 9th level could shape 19 cubic feet. A math argument ensured and we finally agreed that the passage was sealed off, and the stone was about 2" thick). They then contiuned on with their assult.

Now first off, was my math correct? It has been way too long since I had to do calculations like that and since no one else in my group was sure we just settled on 2" thick. Can anyone who knows their math tell me how far I am off?

Second, depending on the thickness of the stone Vranthis could be stuck in there for a while (at least a few hours). The druid was overjoyed when he figured that he had beaten this encounter all by himself (meaning all the xp was his). I already ruled that it had been a few weeks since they encountered Vranthis last, and he is now fully healed, so I am treating this like a whole new encounter, and thus full xp for this creature again. So has the druid defeated Vranthis? Does the druid get all the xp for the dragon? I really apreciate your opinions on this.

Thanks, as always.

White Chocolate zZz 
Here for a while
(3/1/03 11:35 am)
Reply
Re: Thanks........and another question
Edit er, 3 inches sounds good.

Edited by: White Chocolate zZz  at: 3/1/03 11:37:21 am
Infiniti2000
Here quite a while
(3/1/03 12:52 pm)
Reply
ezSupporter
Re: Vranthis
"So has the druid defeated Vranthis?"
No. He fled from the dragon and covered his retreat. Good thinking on the PC's part, but certainly not defeating the dragon.

"Does the druid get all the xp for the dragon?"
No. He gets no experience for the dragon, though you can give him a little, say 25xp for quick thinking. The stone wall will not hinder Vranthis too much, who will break through it in a few rounds at most.

Think about it this way. Instead of Vranthis, let's say it was a great wyrm CR 23, and the druid won initiative and did the same thing. Does he get the XP for it? Heck no!

Hypersmurf
Looking around
(3/1/03 3:52 pm)
Reply
Re: Vranthis
Quote:
No. He fled from the dragon and covered his retreat. Good thinking on the PC's part, but certainly not defeating the dragon.


You could almost argue that Vranthis gets XP for driving off a high-level druid :)

-Hyp.

DM Dan76
Here for a while
(3/4/03 6:23 pm)
Reply
Demonstone & Detecting alignments
So last session my group continued their assult on the water temple and all went well.

Snaggletooth (the 1/2 Orc Cleric) is worried about invisible foes, so he inform the group he is going to cast True Seeing. He explains that with that spell he will be able to see invisible foes, see through illusions, and even be able to tell what alignment they are!

Well as soon as he said that Ranx (the halfling rouge with the demonstone) decides that he should quickly go scouting up ahead. He then found the best hiding spot possible, and is sitting tight untill he thinks the true seeing spell has run it's course.

The rest of the group can't figure out what has happened to him.

Snaggle also wanted to check on the alignment of some of the other players. the night before I had them all suffer from terrible nightmares, where they were killing each other as well as much more dispicable acts. Should have never read that darn book of vile darkness! Anyway he is worried that these may have been more than dreams. He didn't let the group know about this though.

So after the game the guy playing Ranx lets me know that he is interested in purchasing an item that blocks alignment detecting. He has already figured out that a ring of mind shielding will block attempts at reading his thoughts and his alignment.

So my question is, how exactly does this ring block someone from detecting your alignment? I can see if it were a detect evil spell, then you just don't register as evil, but true seeing lets the caster see your alignment "aura". What would his "aura" be then?

Thanks for the responses!

Cordo Crowfoot
Here for a while
(3/4/03 7:46 pm)
Reply
Re: Demonstone & Detecting alignments
Probably just "null" so it would be clear that reading of alignment is being shielded in some manner.

"They were immediately and absolutely recognizable as adventurers. They were hardy and dangerous, lawless, stripped of allegiance or morality, living off their wits, stealing and killing, hiring themselves out to whoever and whatever came... They were scum who died violent deaths, hanging on to a certain cachet among the impressionable through their undeniable bravery and their occasionally impressive exploits" China Mieville, Perdido Street Station

DM Dan76
Here for a while
(3/13/03 5:02 pm)
Reply
Should I or shouldn't I....
Alright here is where my group is at.

They have wiped out everything in the mines except for the water temple. They launched their first assult againt the water temple last game and retreaded after one of hte PC's was killed by the water elemental. They are now resting in Rastor.

So what brings me to my state of unsureness is this. The PC's used to use the druids cave as their home base up untill 3 nights ago (teleported to greyhawk and back, and are now in Rastor). They left the body of another dead PC back in the cave (this is the body of Jeffrey, see my campaign log for details if you'd like). The PC's attempted to raise Jeffreys body, but since he had a grudge against them, he decided not to return. So at the same time the PC's decided to teleport off to Greyhawk, Ukemil (now a 9th level druid) was waiting down the cave with his 4 awakened feindish dire lions with an ambush. After a while he went into the cave to look for the PC's and only found the body of Jeffrey.

He promptly took the body back to Hedrack. Hedrack, from many scrying attempts knew that this PC wasn't all good (CN) and was also killed by his fellow PC's (this happened while Jeffrey was killing a prisoner...see my campaign log for more details). He felt that this one would be easily swayed to the dark side, so he raised him. Not totaly trusting him he then had Thrommel dine on some PC blood and viola.....Jeffrey the vampire.

So my plan is this. Hedrack will scry on the PC"s once again and figure out they are in Rastor. He will then get Jeffrey to go down to the town during the night and assult his former friends. The PC's have split themselves up as well. The Druid is of in the woods looking for a new animal friend (he found a dire lion and is planning to awaken it). The Cleric is bunking with Jardeth, the half-orc constable in town because he is afraid that the other PC's may be "corupted " and try and kill him (this was due to the Rogue and the Demonstone.....see my campaign log for details).

That leaves Ranx, the halfling rogue, Ivona, the elf ranger, Xaod, the human paladin, and Feiwyn, the elf sorceress all in their own seperate rooms at the inn in Rastor. My plan was to have vampire Jeffrey come to town, enter the inn probably in gaseous form, enter one of the PC's rooms, and while they sleep attempt to either kill them or if I'm really feeling evil, turn them into a vampire as well.

Now I've been thinking about this for a few days, and perhaps I'm being too evil.

What do you think? Is that too much? Should I not send in Jeffrey the vampire, but instead have him waiting in the outer fane? Should I not have Jeffery the vampire at all?

Thanks for any imput. Oh, and the next game is only 3 days away......Thanks.

Siobharek 
Still here? Wow.
(3/14/03 1:11 am)
Reply
Re: Should I or shouldn't I....
Is there a better way Jeffrey could be put to use? Killing off PCs like that might indeed cause some resentment, but if that is the best, most intelligent thing for Hedrack to do, then do so.

However, Jeffrey is Thrommel's pet now. Maybe Hedrack won't give His Highness that much power. In stead, if you have the Book of Vile Darkness, there are some templates there that could be used: Basically they create intelligent zombies and skeletons.

Having him become a bone creature (as they are called) or maybe another type of undead under Hedrack's control (created with Create Greater Undead) might be more in keeping with the Doomdreamers' general distrust of Thrommel.

Siobharek
...it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing.

Page 1 2 3 4 5 6 7 8 9 << Prev Topic | Next Topic >>

Add Reply

Email This To a Friend Email This To a Friend
Topic Control Image Topic Commands
Click to receive email notification of replies Click to receive email notification of replies
Click to stop receiving email notification of replies Click to stop receiving email notification of replies
jump to:

- Okay -- Your Turn - Return to the Temple of Elemental Evil - Home -



Powered By ezboard Ver. 7.3q
Copyright 1999-2003 ezboard, Inc.